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May 9th, 2012, 09:19 AM
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Second Lieutenant
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Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
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Re: Dead shores - EA - (Running)
The Ministry of Making a Silk Purse out of a Sow's Ear would like to thank the good citizens of Agartha for the training exercise at the gates of Niefelheim. We will be back, having (hopefully) learned something. Hope to see you there.
ooc - Are you still with us Arnob?
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May 9th, 2012, 10:47 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Dead shores - EA - (Running)
Quote:
Originally Posted by Stagger Lee
ooc - Are you still with us Arnob?
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Yeah good question.
I'll postpone the current turn for 48h
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May 11th, 2012, 07:41 AM
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Second Lieutenant
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Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
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Re: Dead shores - EA - (Running)
I sent arnob a pm, but he hasn't logged in for over a week. Should we look for a sub?
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May 11th, 2012, 11:37 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Dead shores - EA - (Running)
Yeah i will look for a sub ... that sux.
I postponed the turn for 72h, if by that time i have no sub i will turn agartha AI.
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May 11th, 2012, 09:06 PM
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Second Lieutenant
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Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
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Re: Dead shores - EA - (Running)
We may nave a solution. I offered to sub in Awestruck and Amhazair will contact you soon.
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May 12th, 2012, 10:05 AM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Dead shores - EA - (Running)
Hello all. As Stagger Lee said, he's recruited me to organise Agartha's last stand. (That's what it looks like being at least going from the llamaserver graphs) I do seem to need the "llamaBanners" mod, which I apparently don't have, nor can find on the llamaserver itself. (perhaps it's named differently there?) Could anyone point me towards it?
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May 12th, 2012, 10:18 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Dead shores - EA - (Running)
Thx both of you for finding a sub and subbing !
Cheers
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May 12th, 2012, 10:19 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Dead shores - EA - (Running)
You fell for one of llama's tricks Amhazair, as he often likes to give his mods file names that have nothing in common with the name of the mod. (as llama feeds off the frustration caused by hunting for his mod files)
http://forum.shrapnelgames.com/showthread.php?t=39989
ps - If like me you don't like the flag changes that the mod makes (especially for non all age games), then just delete everything in the file apart from the line at the top that reads...
#modname "Streamers & Standards, Llama's version"
As the mod is only a graphics overlay, and to access the turn file the game only has to be satisfied that a mod by the correct name exists. In this case it wants llamabanner.dm, and to exist a mod only needs the single command line...
#modname "insert at least one character here"
Last edited by Calahan; May 12th, 2012 at 10:34 AM..
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The Following User Says Thank You to Calahan For This Useful Post:
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May 12th, 2012, 10:29 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Dead shores - EA - (Running)
Thx calahan, I forgot to answer Amhazair's question
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May 12th, 2012, 11:18 AM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Dead shores - EA - (Running)
I've seen the turn now, I'll probably have to sleep on it to figure out what would be the best way to annoy my esteemed opponent, but should be able to turn in my turn by tomorrow.
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The Following User Says Thank You to Amhazair For This Useful Post:
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