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Do you own this game? Write a review and let others know how you like it.
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March 29th, 2012, 09:25 PM
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Private
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Join Date: Mar 2012
Location: Westminster,Co
Posts: 45
Thanks: 14
Thanked 19 Times in 15 Posts
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Quote:
Originally Posted by Mobhack
Quote:
Originally Posted by Kenny
I love a new feature in Mobhack. Now when a user hits the commit to change checkmark for a unit,the page no longer scrolls to the bottom.
Very handy for this user,thanks gentlemen!
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Thank Don for asking for that one - it never bothered me at all, but apparently irritated him.
Cheers
Andy
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Andy
I didn't request it,and don't know if anyone else did. It never really "bothered" me because the the alternative(no Mobhack) was too grim to think about. No place for a complaint on my part because I well remember SP2 and SP3. I take what I can get and am grateful for it.
Whatever or however the reason for the "fix", let's just say I'm a bit more of a happy camper.
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April 1st, 2012, 10:10 PM
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Private
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Join Date: Jan 2012
Posts: 9
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Thank you so much, to all those involved in this freeware (well, I purchased the winSPMBT CD) and for v6.0 which adds many Cold War scenarios which I've been aching for. Thank you, thank you, thank you!
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April 19th, 2012, 01:55 PM
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Sergeant
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Join Date: Aug 2007
Posts: 207
Thanks: 24
Thanked 6 Times in 6 Posts
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
You guys are amazing
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April 29th, 2012, 08:03 AM
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Corporal
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Join Date: Jul 2005
Posts: 93
Thanks: 4
Thanked 2 Times in 2 Posts
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Thank you all for your dedication and patches.
Plain amazing work in improving WinSPMBT everytime !
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July 6th, 2012, 06:54 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
Something that I observed in the latest patch is the increased lethality of artillery. I have witnessed many instances of complete wipeouts of squads that are completely healthy or maybe with 1-2 casualties. In an instance a 152mm howitzer shell landing in the adjacent hex of a Chinese squad containing 9 men killed or wounded all 9 of them and I repeat, in the adjacent hex! Could you tell me if artillery is indeed made more lethal in the 6.0 version?
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July 6th, 2012, 07:07 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
There were no changes to artillery effects.
Have you changed your artillery lethality settings in preferences?
Or have these elements perhaps moved 6 hexes down a road, or been driven 10 hexes and dropped off by an APC?.
Andy
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July 6th, 2012, 10:44 AM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
The only change I've made in the preferences since I've started the game is in one scenario were I lowered the morale of an enemy, because I've found it unrealisticaly high. No other changes were ever made. The possibilities you say may be true for some other instances, but in the one I told you about it was 2 turns after they were spotted. Maybe it was extreme luck to my side.
PS: Another thing that may have mattered is that I now use observed fire much more frequently than when I started the game. Still, in the adjacent hex?
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July 6th, 2012, 12:45 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
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Re: WinSPMBT version 6.0 Upgrade patch--NOW AVAILABLE
If your fire is observed then more shells will be falling closer to the target hex rather than scattering over the countryside, so the cumulative effect of suppression from near misses etc will go way up.
Andy
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