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March 3rd, 2017, 03:30 PM
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Corporal
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Join Date: Feb 2013
Posts: 89
Thanks: 17
Thanked 25 Times in 12 Posts
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Re: winSPWW2 V10 upgrade for 2017
Don, Andy, thanks a lot. It`s another great update.
Two minor mistakes I`ve found in the OOB`s (of Germany #16)
There is a 1000lbs bomb (#198) which is the primary weapon of two infantry units (#553 InfGrp (SMG)SS and #700 Brandenburger.
And unit #090 (8.8cm Flak 18) still has the old icon, while all the other 8.8cm Flak already have the new one.
Also thanks a lot for including the ATG icons I`ve made. I always was a fan of anti-tank guns in WinSPWW2 and now, seeing my icons in the official game, I will even buy more of them.
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March 3rd, 2017, 03:36 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: winSPWW2 V10 upgrade for 2017
The bomb issue is a total mystery as I don't recall going anywhere near that bit of the OOB
The unit #090 88 still has the old icon because that's the icon I wanted for that unit. If you like yours better feel free to change it. I don't plan to
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March 3rd, 2017, 03:51 PM
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Corporal
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Join Date: Feb 2013
Posts: 89
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Re: winSPWW2 V10 upgrade for 2017
@Don,
as for the 88. But you gave the other two 88`s the new icon (unit #134 and #707), so I thought that you just forgot about #090.
Cheers
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March 3rd, 2017, 04:01 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: winSPWW2 V10 upgrade for 2017
Can you please explain to me HOW, after we test for weeks and don't see that German W198 was turned into a 1000 pound bomb and we do NOT have ANY IDEA WHATSOEVER how or why or when that could have happened that you have the patch for what.....1 hour...2? and you "discover" that two relatively obscure German units have had 1000 pound bombs in place of vz.9 SMG.....I'd really ( really.. ) like to know how you managed to find that so quickly.
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March 3rd, 2017, 04:26 PM
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Corporal
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Join Date: Feb 2013
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Re: winSPWW2 V10 upgrade for 2017
To be honest, I`ve checked if you included my OOB suggestions that I`ve proposed one and a half years ago (it was about the armament and bomb loads of the Fw 190, Bf 109 and Hs 129.) And you did, what it`s great because I`ve mentioned them quite a long time ago and placed them at the end of a running thread of some 50 or so pages, which made them very likely to be ignored anyway. http://forum.shrapnelgames.com/showt...t=49664&page=6
Somewhere in this thread I`ve hinted that the Germans never had a 120kg bomb (which you also corrected in the new patch), and I was curious if you changed it for a 100kg bomb. All the rest is giving credit to the search possibilites of Mobhack (find: 100)
And of course, I`m quite familiar with "my German OOB"...
By the way, I`m not sure about it, but it is possible that ground attack and fighter bomber (unit class #44 and 243) have different costs again? I think this was corrected in v9, but it seems that it was changed again, so that unit class #243 is cheaper than #44 for the very same unit.
Last edited by Mario_Fr; March 3rd, 2017 at 04:46 PM..
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March 3rd, 2017, 05:00 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: winSPWW2 V10 upgrade for 2017
Quote:
Originally Posted by Mario_Fr
By the way, I`m not sure about it, but it is possible that ground attack and fighter bomber (unit class #44 and 243) have different costs again? I think this was corrected in v9, but it seems that it was changed again, so that unit class #243 is cheaper than #44 for the very same unit.
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We ( in general not you and me.. ) go through this ALL the time and IDK why but.......WHICH "very same unit"s are you referring to. Am I suppose to read minds now too ?? If you or anyone else want to make claims like that you need to TELL ME THE UNIT NUMBERS....or do you expect me to go through each one to find the one you MIGHT be referring to because so far I cannot find two identical ones because " very same unit" means EVERYTHING is the same in both but the cost and NO .. nothing in the costing code was even looked at this year
Last edited by DRG; March 3rd, 2017 at 05:17 PM..
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March 3rd, 2017, 05:21 PM
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Corporal
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Join Date: Feb 2013
Posts: 89
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Re: winSPWW2 V10 upgrade for 2017
I`m referring to this thread: the way the cost calculator treats the cost of unit class #44 and #243
http://forum.shrapnelgames.com/showthread.php?t=50755
What I meant by very same unit, is that if you take a fighter bomber (any) and change the class of that very unit to ground attack #243 the cost calculator changes it`s cost.
According to the notes for patch v9 this was corrected, but it seems that in v10 it was changed back again.
[Edit]
But before you go crazy (because you haven`t touched the cost calculator for this patch)... I`ve just checked. It seems that you`ve forgot to implement it in v9 or maybe it was in v9.0 but not in v9b)
Cheers
Last edited by Mario_Fr; March 3rd, 2017 at 05:32 PM..
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March 3rd, 2017, 06:21 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: winSPWW2 V10 upgrade for 2017
I just built two test units in another OOB and yes there is a difference in cost between the two unit classes. I have no idea how it could be fixed then unfixed the cost calcs used date from March 2016.
For now learn to live with it. It's a minor issue. No one is going to win or lose a game over it and it's been like that for years already. But we put it on the to-do list.......again
Last edited by DRG; March 3rd, 2017 at 07:05 PM..
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March 4th, 2017, 02:57 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: winSPWW2 V10 upgrade for 2017
Andy found and fixed the cost calculator issue. It was getting WW2 and MBT unit classes mixed up ( sometimes...sometimes not ) and as a result, things like ground attack aircraft were being undervalued. We thought it had been fixed and tested...maybe we both dreamed it had been but it's fixed now. There are generally minor changes to the cost of some other unit types in both games. Nothing earth shattering.......a couple of points here or there and not many of them.
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March 6th, 2017, 12:44 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: winSPWW2 V10 upgrade for 2017
If anyone has actually played with the sound on and used a
Panther, Tiger 1, Koenigstiger, T34, Is-2 or an M3A1
The sounds you hear when they move ARE recordings of each of those vehicles moving.
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