.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #21  
Old March 15th, 2017, 09:05 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: 2017 release Map work

Quote:
Originally Posted by Imp View Post

[]
I do a pass of dirt or some such then buildings, sometimes not quite what I want but just hit undo & do again.
Takes minutes to produce something acceptable.
John

Do you find you use the undo/redo feature of the extended map editor much while making maps?

Don
Reply With Quote
  #22  
Old March 16th, 2017, 06:53 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: 2017 release Map work

Not a great deal its very useful when you need it, works well in conjunction with the new fill feature. Also handy if you mess something up, especialy if you have placed a feature like a hill incorrectly. Cut & paste to new position often takes me a couple of tries as I am out by a hex or so on the paste.
Anything involving multiple hexes really.
__________________
John
Reply With Quote
  #23  
Old March 16th, 2017, 10:59 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: 2017 release Map work

OK Thanks. I need to know from someone actively map making it they think having more than 12 undo/redo's would be useful or not. I have a test version with 36
Reply With Quote
  #24  
Old March 17th, 2017, 07:06 AM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: 2017 release Map work

If its simple some one might find it useful but I think its adequate as it is. That many errors would probably be quicker to fill back to clear terrain possibly following contours & redo it.
I would probably make a save & then edit as needed.
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
  #25  
Old March 20th, 2017, 09:41 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: 2017 release Map work

......not so much if you just added a complicated stream pattern then realised it wasn't in the correct place and every twist and turn was placed individually or if you built up a forest in small amounts with the splatter feature then decided it wasn't quite the way you wanted it.

If anyone wants to "playtest" a 36 undo/redo version, PM me with your email address...just remember it will only work with the CD version
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; March 20th, 2017 at 11:58 AM..
Reply With Quote
  #26  
Old May 13th, 2018, 10:00 AM
RightDeve's Avatar

RightDeve RightDeve is offline
Second Lieutenant
 
Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
RightDeve is on a distinguished road
Default Re: 2017 release Map work

So I opened the Goldap map, and man, it's got to be the most painting-like and yet realistic map I've ever seen! The colors, the layout of the terrain, they don't look rigidly artificial, but smoothly organic.

How long to create such beauty?

Cheers!
Reply With Quote
  #27  
Old May 13th, 2018, 06:58 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Default Re: 2017 release Map work

Quote:
Originally Posted by RightDeve View Post
So I opened the Goldap map, and man, it's got to be the most painting-like and yet realistic map I've ever seen! The colors, the layout of the terrain, they don't look rigidly artificial, but smoothly organic.

How long to create such beauty?

Cheers!
I have no idea.... an hour here, an hour there in-between other work over a few weeks. I didn't keep track but it went through a number of revisions and one was moving the main hill to the south of town using our map tool cut and pasting. Today the Russian border of the Baltic enclave is almost right at the north Map edge ( but that was unplanned ).

To guess I would say 20 hours but that could be way out .......there was lots of 20 minutes here and there tweaking things

Glad you like it.......... if you try a generated battle on it as the Germans be aware the AI for reasons unknown likes to put a Russian force to the north west that gets trapped by the water
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #28  
Old May 14th, 2018, 04:45 AM
RightDeve's Avatar

RightDeve RightDeve is offline
Second Lieutenant
 
Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
RightDeve is on a distinguished road
Default Re: 2017 release Map work

Quote:
Originally Posted by DRG View Post

I have no idea.... an hour here, an hour there in-between other work over a few weeks. I didn't keep track but it went through a number of revisions and one was moving the main hill to the south of town using our map tool cut and pasting. Today the Russian border of the Baltic enclave is almost right at the north Map edge ( but that was unplanned ).

To guess I would say 20 hours but that could be way out .......there was lots of 20 minutes here and there tweaking things

Glad you like it.......... if you try a generated battle on it as the Germans be aware the AI for reasons unknown likes to put a Russian force to the north west that gets trapped by the water
I see. Maybe smaller maps could be 10 hours or less. I'm planning to create maps for Kaliningrad & northeastern Poland area for a scripted campaign, so this already created Goldap map could come very handy.
How do you crop a map generated from Venhola though?
Reply With Quote
  #29  
Old May 14th, 2018, 10:00 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
DRG will become famous soon enough
Exclamation Re: 2017 release Map work

Quote:
Originally Posted by RightDeve View Post
How do you crop a map generated from Venhola though?
With the Extended map editor. You can decide how big you want it then make a blank map that size and save it.... then generate the Venhola and select the same size area on it and using the Select tool. Then after that has been cut you open the blank map and paste it into the upper left corner.....you can make the cut from the Venhola a bit larger.

The key word here is "experiment"
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #30  
Old May 14th, 2018, 11:03 AM
RightDeve's Avatar

RightDeve RightDeve is offline
Second Lieutenant
 
Join Date: May 2008
Location: Yogyakarta, Nusantara
Posts: 468
Thanks: 99
Thanked 104 Times in 65 Posts
RightDeve is on a distinguished road
Default Re: 2017 release Map work

Quote:
Originally Posted by DRG View Post

With the Extended map editor. You can decide how big you want it then make a blank map that size and save it.... then generate the Venhola and select the same size area on it and using the Select tool. Then after that has been cut you open the blank map and paste it into the upper left corner.....you can make the cut from the Venhola a bit larger.

The key word here is "experiment"
Ah.. so what I've been doing essentially.
I thought I read somebody's post in the Venhola thread we can crop the generated map (like "cropping" an image in photoshop). My mistake.

Thanks anyway!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.