.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #21  
Old June 20th, 2017, 06:20 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Delete entrenchments from scenario

In addition - look at what your green arrow is pointing to. That's a road, and retreating elements will tend to find the shortest path to their own baseline in MP terms. Roads are very quick routes, so they may well decide that is the best way home. Especially if the hills behind are rough or deep snow etc.
Reply With Quote
  #22  
Old June 20th, 2017, 07:22 PM

Weasel Weasel is offline
Sergeant
 
Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
Weasel is on a distinguished road
Default Re: Delete entrenchments from scenario

I am going to fix the problem by moving the USMC units from the north ridge (right) to the SW ridge; the scenario will be 70% historical and upon testing the unit ran the correct way in this configuration.

There are forces on the north ridge too (map right), I just didn't draw them in.

The road thing doesn't work either, because in the new test with all the Chinese on the left and USMC on right the Chinese are ignoring the road (their deployment stayed same) and are moving to map left.



The black arrows show where the USMC/Chinese were and where they will be for the new fight. The light blue circle was the USMC rally hex but they ignored it.
Reply With Quote
  #23  
Old June 21st, 2017, 05:19 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Delete entrenchments from scenario

I think I'll have to investigate the rally hex code and see if something later has overridden it.

But the fact remains - scenarios in SP must be laid out with one side having the left and the other the right map edge as home base - retreaters can only leave over the home baseline, so go for that eventually, even with rally points set.
Reply With Quote
  #24  
Old June 21st, 2017, 03:14 PM

Weasel Weasel is offline
Sergeant
 
Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
Weasel is on a distinguished road
Default Re: Delete entrenchments from scenario

I just hope all works well now. If it does then I will continue on building my Korea 1950 scenarios.

Thanks all for your help and feedback

*I will let you know if in the new left/right version if they run to the map edge or toward the rally hex. I will hope they run toward where the HQ tells them the rally point is otherwise there isn't much sense in setting it if it just gets ignored.*
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.