.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 5th, 2018, 03:18 PM
mkr8683's Avatar

mkr8683 mkr8683 is offline
Sergeant
 
Join Date: Dec 2007
Posts: 242
Thanks: 163
Thanked 83 Times in 52 Posts
mkr8683 is on a distinguished road
Default Re: Original Steel Panthers converted scenarios

Quote:
Originally Posted by Oche View Post
Lambeti Plantation, June 1943*
*
Date: June 28, 1943*
*
Battle Location: Lambeti Plantation near Viru Harbor, New Georgia, Solomon Islands*
*
Battle Type: USMC (Assault) vs Japan (Defend)*
*
I thoroughly enjoyed this scenario, but the deployment of the USMC forces is terrible.

You have a company of Marine Raiders supported by tanks and armored cars, plenty of room to maneuver, and thus, the initiative. What you don't have is arty or air, beyond a single light mortar team.

What the IJA have is a dug-in rifle company supported by heavy MGs, field guns, and mortars. Moreover, the defense is multi-tiered, and it's a tough nut to crack.

Instead of attacking this Japanese line at a single point with everything you have, your forces are thinly spread, attacking it along its length.

Consequently, I took a lot of casualties, one platoon being so badly mauled it was effectively out of the fight because they couldn't move with all the suppression. I eventually turned the battle when the forces in the north, supported by tanks, were able to capture the Japanese HQ area and then link up with the forces in the south. I ended the fight with 41 casualties, no vehicles lost, and 129 Japanese casualties.

I know how it is with these old scenarios.. in SP1, you could almost walk over defensive positions in some scenarios. However, in SPWW2, things are much closer to real life and it's not a cakewalk. I think I would fairly easily destroy the AI if I played this scenario as the IJA defender. If you ever redo this scenario, I'd change up the deployments for the USMC.

Isn't this the type of feedback I said I'd give months ago I have some AARs written up for the first set of Pacific scenarios you posted.. I just never got around to getting them to you. I'll rectify that failing of mine soon.

Great work, Jose, I love these walks down memory lane.

Matt
Reply With Quote
The Following 3 Users Say Thank You to mkr8683 For This Useful Post:
  #2  
Old January 5th, 2018, 04:04 PM
Oche's Avatar

Oche Oche is offline
Sergeant
 
Join Date: Nov 2009
Posts: 248
Thanks: 438
Thanked 275 Times in 103 Posts
Oche is on a distinguished road
Thumbs up Re: Original Steel Panthers converted scenarios

Quote:
Originally Posted by mkr8683 View Post
Quote:
Originally Posted by Oche View Post
Lambeti Plantation, June 1943*
*
Date: June 28, 1943*
*
Battle Location: Lambeti Plantation near Viru Harbor, New Georgia, Solomon Islands*
*
Battle Type: USMC (Assault) vs Japan (Defend)*
*
I thoroughly enjoyed this scenario, but the deployment of the USMC forces is terrible.

You have a company of Marine Raiders supported by tanks and armored cars, plenty of room to maneuver, and thus, the initiative. What you don't have is arty or air, beyond a single light mortar team.

What the IJA have is a dug-in rifle company supported by heavy MGs, field guns, and mortars. Moreover, the defense is multi-tiered, and it's a tough nut to crack.

Instead of attacking this Japanese line at a single point with everything you have, your forces are thinly spread, attacking it along its length.

Consequently, I took a lot of casualties, one platoon being so badly mauled it was effectively out of the fight because they couldn't move with all the suppression. I eventually turned the battle when the forces in the north, supported by tanks, were able to capture the Japanese HQ area and then link up with the forces in the south. I ended the fight with 41 casualties, no vehicles lost, and 129 Japanese casualties.

I know how it is with these old scenarios.. in SP1, you could almost walk over defensive positions in some scenarios. However, in SPWW2, things are much closer to real life and it's not a cakewalk. I think I would fairly easily destroy the AI if I played this scenario as the IJA defender. If you ever redo this scenario, I'd change up the deployments for the USMC.

Isn't this the type of feedback I said I'd give months ago I have some AARs written up for the first set of Pacific scenarios you posted.. I just never got around to getting them to you. I'll rectify that failing of mine soon.

Great work, Jose, I love these walks down memory lane.

Matt
Thanks Matt, no problem with those AARs, i just wanted to get the ball rolling with the scenario conversions, it was something i couldn't postpone any further and had to start doing as a tribute for Steel Panthers.
Reply With Quote
  #3  
Old January 6th, 2018, 11:07 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,611
Thanks: 4,054
Thanked 5,809 Times in 2,866 Posts
DRG will become famous soon enough
Thumbs up Re: Original Steel Panthers converted scenarios

Quote:
Originally Posted by mkr8683 View Post
I thoroughly enjoyed this scenario, but the deployment of the USMC forces is terrible.

You have a company of Marine Raiders supported by tanks and armored cars, plenty of room to maneuver, and thus, the initiative. What you don't have is arty or air, beyond a single light mortar team.

What the IJA have is a dug-in rifle company supported by heavy MGs, field guns, and mortars. Moreover, the defense is multi-tiered, and it's a tough nut to crack.

Instead of attacking this Japanese line at a single point with everything you have, your forces are thinly spread, attacking it along its length.

Consequently, I took a lot of casualties, one platoon being so badly mauled it was effectively out of the fight because they couldn't move with all the suppression. I eventually turned the battle when the forces in the north, supported by tanks, were able to capture the Japanese HQ area and then link up with the forces in the south. I ended the fight with 41 casualties, no vehicles lost, and 129 Japanese casualties.

I know how it is with these old scenarios.. in SP1, you could almost walk over defensive positions in some scenarios. However, in SPWW2, things are much closer to real life and it's not a cakewalk. I think I would fairly easily destroy the AI if I played this scenario as the IJA defender. If you ever redo this scenario, I'd change up the deployments for the USMC.

Isn't this the type of feedback I said I'd give months ago I have some AARs written up for the first set of Pacific scenarios you posted.. I just never got around to getting them to you. I'll rectify that failing of mine soon.

Great work, Jose, I love these walks down memory lane.

Matt
IMHO it's "a good thing"(tm) that scenarios aren't delivered gift-wrapped and predictable. I ASSUME the deployment matches the original closely and yes MUCH has change to the code since SP1 but 41 friendly casualties, no vehicles lost, and 129 enemy casualties in an attack is hardly a "bad" outcome even IF the initial Raiders deployment is "terrible"..it may have been that way in RL...we don't know but field commanders are rarely if ever given ideal conditions to tactical problems so if this scenario is an exercise in creative tactical thinking all I can say is "good"........and " don't change a thing.......


as for
Quote:
I think I would fairly easily destroy the AI if I played this scenario as the IJA defender.
it's an EXTREMELY RARE scenario that can be played out equally from both sides. It's hard enough getting it to work in one direction let alone two and if it would be easy to play as the Japanese then you have a good newbie beginners scenario and from the USMC a moderately difficult one for experienced players


Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; January 6th, 2018 at 11:17 AM..
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
  #4  
Old January 5th, 2018, 07:12 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,611
Thanks: 4,054
Thanked 5,809 Times in 2,866 Posts
DRG will become famous soon enough
Default Re: Original Steel Panthers converted scenarios

All good stuff. Thanks !
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #5  
Old January 5th, 2018, 10:36 AM
Oche's Avatar

Oche Oche is offline
Sergeant
 
Join Date: Nov 2009
Posts: 248
Thanks: 438
Thanked 275 Times in 103 Posts
Oche is on a distinguished road
Default Re: Original Steel Panthers converted scenarios

Quote:
Originally Posted by DRG View Post
All good stuff. Thanks !
A few more "conversions" of the Pacific Theatre coming in due time..
Reply With Quote
The Following 3 Users Say Thank You to Oche For This Useful Post:
  #6  
Old January 5th, 2018, 11:37 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,611
Thanks: 4,054
Thanked 5,809 Times in 2,866 Posts
DRG will become famous soon enough
Default Re: Original Steel Panthers converted scenarios

I see you got the chance to use the new coconut grove sets. ...
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #7  
Old January 5th, 2018, 06:41 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,986
Thanks: 478
Thanked 1,921 Times in 1,249 Posts
Mobhack is on a distinguished road
Default Re: Original Steel Panthers converted scenarios

We do charge more than the original game for vehicle movement through woods, and for all through fields for instance. Therefore scenarios with dense wood (or jungles) probably need a time boost, as do those with lots of fields.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #8  
Old February 28th, 2018, 08:53 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,611
Thanks: 4,054
Thanked 5,809 Times in 2,866 Posts
DRG will become famous soon enough
Default Re: Original Steel Panthers converted scenarios

All of these are great. Your efforts are much appreciated and all will be included in the next upgrade.

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
The Following 2 Users Say Thank You to DRG For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.