.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #21  
Old June 28th, 2019, 06:03 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: PzGren Units

Quote:
Originally Posted by chris h View Post
Sorry about all the question got one more about AI pick.

In the mobhack guide it talks about not changing a formations type and gives an example, rifle to tank. That makes sense. I also says that the AI picker uses the formation number not it type, again makes sense.

Does 'type' here mean unit class or more generally rifle/inf etc?
Which paragraph of the Mobhack help are you referring to? - it has been years since I wrote it and I cannot be expected to know it off by heart. So a little clue as to where you are looking would help to point me there.
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
  #22  
Old June 28th, 2019, 07:42 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,956
Thanked 5,688 Times in 2,810 Posts
DRG will become famous soon enough
Default Re: PzGren Units

It's under the "The AI Pick List" section and it means what it says

Quote:

the AI pick code works on absolute formation numbers, and not formation 'types' - it does not look for a 'leg rifle company' - it looks for formation number 6.
When picklist is created and we use a formation to fill a need......it might be a pick used when the AI is defending and in that case mobility is not a high priority so we assign that specific formation to fill that specific need. Problems can arise if someone decides they have better ideas on how the OOB should be laid out and rearranges existing formations so it's all nice and neat and that WILL bugger the AI's picks and you might get a situation where the AI was "expecting" to get a few AT guns but now get a formation of Trucks because someone has re-arranged the formations in the OOB and what was a section of AT guns is now a platoon of trucks using the formation slot or what had been a Company of line infantry has been changed to a battery of off map Hvy Arty.

The bottom line is what is written in that quote is as clear as we could make it..... the AI does not look for the "type" of unit......armour or infantry or artillery etc......it ONLY looks for the formation number. We determine the type of unit it picks
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc

Last edited by DRG; June 28th, 2019 at 08:31 AM..
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #23  
Old June 29th, 2019, 03:09 AM

chris h chris h is offline
Corporal
 
Join Date: Apr 2015
Posts: 178
Thanks: 39
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Re: PzGren Units

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by chris h View Post
Sorry about all the question got one more about AI pick.

In the mobhack guide it talks about not changing a formations type and gives an example, rifle to tank. That makes sense. I also says that the AI picker uses the formation number not it type, again makes sense.

Does 'type' here mean unit class or more generally rifle/inf etc?
Which paragraph of the Mobhack help are you referring to? - it has been years since I wrote it and I cannot be expected to know it off by heart. So a little clue as to where you are looking would help to point me there.
It was rule 3 under AI pick list, but DRG answered it.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.