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  #21  
Old May 25th, 2002, 06:37 AM
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Default Re: Space Yard / Repair Bay questions

Not to get on topic or something horiible like that but as a practical consideration retrofitting for faster construction really isn't feasible in PBW where it takes effectively 2 submitted turns for a retrofit IIRC.
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  #22  
Old May 25th, 2002, 07:06 AM
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Default Re: Space Yard / Repair Bay questions

Retrofits can be done once per turn in a simultaneous game (such as PBW)

Since the cost can be 50% more, you will save some time as soon as the cost of the vehicle exceeds 3 times your spaceyard rate.

Of course, that is just for one ship.
If you want to build a fleet, you are in a better position.
Say you have a retroseries with the first ship buildable in 1 turn, and 5 retrofits later you get the design you want.
One factory can build the design you want in 8 turns. (5 retrofits = 7.6 times the value of the original ship)
Or, one factory can build 8 retroseries hulls in 8 turns, and have three of the vehicles fully built by that time. From then on, your factory produces one finished ship per turn instead of one every 8 turns.
You will be spending a lot more resources to do the retrofitting, but the speed gain is immense.
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  #23  
Old May 25th, 2002, 10:02 PM
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Default Re: Space Yard / Repair Bay questions

Also note that in simultaneous, you can only retrofit one ship for each spaceyard in the sector. (As opposed to turn-based, where one shipyard can retrofit as many ships as you have the resources for.)
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  #24  
Old May 25th, 2002, 10:41 PM
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Default Re: Space Yard / Repair Bay questions

Quote:
Originally posted by capnq:
Also note that in simultaneous, you can only retrofit one ship for each spaceyard in the sector. (As opposed to turn-based, where one shipyard can retrofit as many ships as you have the resources for.)
Umm... that's not true. One spaceyard allows you to retrofit as many ships as you can afford. Repairing all of the new components can be a problem, but there is no limit to the number of ships that you can give the retrofit order to.
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  #25  
Old May 25th, 2002, 11:12 PM

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Default Re: Space Yard / Repair Bay questions

"Umm... that's not true. One spaceyard allows you to retrofit as many ships as you can afford. Repairing all of the new components can be a problem, but there is no limit to the number of ships that you can give the retrofit order to."

I can atest to that. Once decided to retrofit my entire fleet at the same time. It worked.

Wasn't a good IDEA, mind, but it worked.

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  #26  
Old May 26th, 2002, 11:22 PM
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Default Re: Space Yard / Repair Bay questions

Hmm, was that what this change in v1.40 did?

Quote:
10. Fixed - The retrofit in simultaneous games would not always work correctly.
Because I learned this the hard way in a PBW game, but that was long enough ago that it could have been pre-v1.40. I remember extensive discussions trying to hash this out here in the forums, as well.

[ Edit ] OK, I found the old threads, from March 20, 2001 and May 17, 2001 . This predated the change in v1.42, where you could no longer retrofit a ship while it was in a fleet.

I don't think it ever even occurred to me to test whether the per spaceyard limit still held.

[ May 26, 2002, 22:46: Message edited by: capnq ]
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  #27  
Old May 29th, 2002, 01:55 AM
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Default Re: Space Yard / Repair Bay questions

In my PBW games I stopped having the retrofit error for incorrect ship size. I have been putting all new designs in the back of a build que before retrofitting. Now I seem to be able to safely design and retrofit on the same turn.
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