.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old January 1st, 2003, 08:53 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: K-Editor v1.12

I seem to remeber this having a manual or read-me file explaining how it works once upon a time. My current Version doesn't have one. Did it, or am I just loosing it (again)?

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #22  
Old January 3rd, 2003, 04:24 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: K-Editor v1.12

Thanks for the kind words. They are a big incentive to continue working on this.

As for the Readme.txt, there was one with the old Python-created Version 0.75; I didn't update it for inclusion with the VB6 Versions (v1.0 and up). That was my project Last night/this morning, and here's the new file. I think it's pretty understandable, but it is in a technical manual sort of writing style. If you still have questions, do the email/PM thing. Here's the link:

Readme.txt for K-Editor v1.12.

I'll get on uploading v1.12 after I fix a couple of minor bugs I found Last night.

[ January 03, 2003, 02:25: Message edited by: Krsqk ]
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #23  
Old January 3rd, 2003, 05:31 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: K-Editor v1.12

Ok, Version 1.12 is officially posted. See my sig for the links. Especially, please let me know what you think of the Readme.txt file--if it can be made any clearer, I would like to do so. Maybe I'll just have to learn about making .HLP files.

I'm considering some changes to the interface, based on Geo's comments. I'd like to make it more intuitive and user-friendly, while still keeping the same features. I'm considering going with a wizard-type interface--step by step through component creation. This would inevitably mean I'd have to add some features--importing TechAreas.txt, creating facilities, maybe vehicle types, etc.--but this would also mean increasing the size of the executable by quite a bit. The question to you is whether it's worth it. I don't plan on getting into importing Components.txt, or anything like that, but it seems a simple interface and some more editing (as opposed to creating) abilities are preferred by at least a few people. Feedback?
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #24  
Old January 3rd, 2003, 11:28 PM
Skulky's Avatar

Skulky Skulky is offline
Second Lieutenant
 
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
Skulky is on a distinguished road
Default Re: K-Editor v1.12

2 things.

first thing.

the first, i got this error when i tried to run the most recent Version
Quote:
Failed to load control 'SSTab' from Tabctl32.ocx. Your Version of Tabctl32.ocs may be outdated. Make sure you are using the Version of the control that was provided with your application.
Not quite sure what that means, i downloaded the one listed in your sig by the way.

second thing.

Is there a tech tree editor somewhere? Where i could make up racials and stuff easier? If not, any suggestions as to how one should go about a total conVersion of the tech tree, and resulting changes to components.

thanks
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
Reply With Quote
  #25  
Old January 3rd, 2003, 11:47 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: K-Editor v1.12

I'll check the new Version out and let you know what I think. If it does tech-grid components well, it'll be a real time-saver. Those are extremely tedious to do by hand..

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #26  
Old January 4th, 2003, 12:24 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: K-Editor v1.12

Quote:
Originally posted by Phoenix-D:
I'll check the new Version out and let you know what I think. If it does tech-grid components well, it'll be a real time-saver. Those are extremely tedious to do by hand..

Phoenix-D
Can you explain what you mean by a "tech-grid component"?

[ January 03, 2003, 23:53: Message edited by: DavidG ]
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #27  
Old January 4th, 2003, 06:02 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: K-Editor v1.12

Sometimes called a dimensional component. Take each tech requirement, and it's one dimension to the matrix. Two requirements generates a "square" component, three requirements generates a "cube" component, etc. This would be useful, for example, to create missiles with separate tech levels which affect range, damage, and speed. Here's a sample 2-dimensional component with "sides" of "size" 3; the numbers represent tech levels.
code:
Damage:  1     2     3
Range:
1 1/1 | 1/2 | 1/3
2 2/1 | 2/2 | 2/3
3 3/1 | 3/2 | 3/3

Notice that instead of 3 component levels, there are nine. With a three dimensional component, there would be 27:
code:
Speed:         1           ||           2           ||           3
1/1/1 | 1/1/2 | 1/1/3 || 2/1/1 | 2/1/2 | 2/1/3 || 3/1/1 | 3/1/2 | 3/1/3
1/2/1 | 1/2/2 | 1/2/3 || 2/2/1 | 2/2/2 | 2/2/3 || 3/2/1 | 3/2/2 | 3/2/3
1/3/1 | 1/3/2 | 1/3/3 || 2/3/1 | 2/3/2 | 2/3/3 || 3/3/1 | 3/3/2 | 3/3/3
|| ||

As you can probably imagine, this gets very cumbersome to hand-code, as well as being very error-prone. These issues grow exponentially with every additional dimension or "size" increase.

[ January 04, 2003, 04:42: Message edited by: Krsqk ]
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #28  
Old January 5th, 2003, 05:34 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: K-Editor v1.12

Bump...was that a clear explanation?
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #29  
Old January 12th, 2003, 02:16 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: K-Editor v1.12

Hmm. Having a bit of a problem making a tech-grid component.

Everything is working decently, if not quite how I expected..but the "range at base damage" entry isn't. No matter what I do with that field, the range of the component never changes.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #30  
Old January 12th, 2003, 02:49 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: K-Editor v1.12

Quote:
Originally posted by Krsqk:
Bump...was that a clear explanation?
Still a bit fuzzy (at least with the 3d one) but I think I get the general idea. Thanks.

< Ediot > OK tried your program again after actually reading the readme file so I get it now. Pretty cool!

[ January 12, 2003, 01:05: Message edited by: DavidG ]
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:57 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.