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  #21  
Old July 16th, 2002, 08:29 PM

rdouglass rdouglass is offline
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Default Re: Magic Mod

Have you guys seen the lates news at MM site? Dungeon Odyssey looks something like what you're talking about....

http://www.malfador.com/do.html
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  #22  
Old July 16th, 2002, 09:22 PM

Taera Taera is offline
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Default Re: Magic Mod

Good idea, i have thought about this one myself rather a lot too so i would be willing to participate.

What would i do?
Well, i can do varied stuff. I can draw(3d, 2d) - out of boredom i once drew a nice staff in 3d and thats only boredom.
I have endless stream of ideas.
I can mod too though never created a mod of my own.

If interested in my help, e-mail me because i frequently forget to read this forum.
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  #23  
Old July 16th, 2002, 11:13 PM
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Quikngruvn Quikngruvn is offline
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Default Re: Magic Mod

Perhaps atmosphere types could equate to the terrain of the city...

Oxygen = grassland
CO2 = jungle
Methane = swamp
Hydrogen = desert
None = mountainous

Or possibly stand for the prevailing weather of the city (hot or cold, dry or wet, tropical, arctic, etc.).

Not sure how that would apply to cities in the clouds, though.

Quikngruvn
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  #24  
Old July 17th, 2002, 12:07 AM
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Default Re: Magic Mod

NWM Multi-Play? Havn't tried it yet, and for that matter I rarely have the time. PBW is good enough for me for my Online gaming these days.

One more thing. Different races could be implimented by the 'Cultures' files. (ie, Elves could have +5% intelligence, Drow +5% Combat Bonus, Dwarves +15% Construction etc).
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  #25  
Old July 17th, 2002, 01:27 AM

Gryphin Gryphin is offline
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Default Re: Magic Mod

Puke ,
I loved warlords, (probably where I picked up the affinity for Gryphins). I have lost my copy. Is it still available? Is it still turn based?
Thanks
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  #26  
Old July 17th, 2002, 02:06 AM
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Default Re: Magic Mod

Quote:
Originally posted by The High Gryphin:
Puke ,
I loved warlords, (probably where I picked up the affinity for Gryphins). I have lost my copy. Is it still available? Is it still turn based?
Thanks
I believe that Warlords Battlecry 2 is the latest incarnation, and should be for sale. unfortuneatly its a real time game. i could be wrong, and they may have just co-opted the title. in that case, the latest Version is probably warlords 3: reign of hero's.

the amusing bit is that warlords 2 had a mod that turned it into a battletech game, and another that turned it into a space game.

have any of you guys looked at TWE, the war engine, published by shrapnel? basically a reincarnation of the old Wargame Construction Set. you could always do something with that.
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  #27  
Old July 17th, 2002, 02:41 AM
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Ed Kolis Ed Kolis is offline
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Default Re: Magic Mod

Anybody heard of Master of Magic? Made by the folks who brought you Master of Orion
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  #28  
Old July 17th, 2002, 03:06 AM
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Default Re: Magic Mod

yep. good game. also lords of magic, from the makers of lords of the realm.
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  #29  
Old July 17th, 2002, 06:54 AM
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Default Re: Magic Mod

rdouglass:
DO looks disturbing...

Taera:
Any and all art and idea suggestions would be greatly appreciated. Implementing the ideas is the easy part.

Quikngruvn:
Hmm... possibly. Those also wouldn't apply to "underground" cities. Perhaps something else could be done with the 3 planet compositions?

Deathstalker:
Multi-player is so much better. Esp. if you are a Wizard. Send your warrior friends in as the grunts, and bLast the heck out of everything in sight.

Puke:
TWE probably costs money...
Lords of Magic is such a crappy game. Found it in a Bargain Bin, played it for a bit, and got sick of it immediately.

Ed Kolis:
MoM is an awesome game. If only they'd stop ruining Civ and try to make a MoM 2...
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  #30  
Old July 17th, 2002, 10:53 AM

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Default Re: Magic Mod

still thinking about how to handle planet composition and atmosphere, but i have a question first.
When creating a planet from an asteroid field, is there a fixed composition, your home type for example, or is it randomly determined?
Same question for atmosphere.
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