|
|
|
|
|
July 16th, 2002, 08:29 PM
|
Major
|
|
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
Have you guys seen the lates news at MM site? Dungeon Odyssey looks something like what you're talking about....
http://www.malfador.com/do.html
|
July 16th, 2002, 09:22 PM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
Good idea, i have thought about this one myself rather a lot too so i would be willing to participate.
What would i do?
Well, i can do varied stuff. I can draw(3d, 2d) - out of boredom i once drew a nice staff in 3d and thats only boredom.
I have endless stream of ideas.
I can mod too though never created a mod of my own.
If interested in my help, e-mail me because i frequently forget to read this forum.
__________________
Let the game begin!
Green bug from outa space!
|
July 16th, 2002, 11:13 PM
|
|
Sergeant
|
|
Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
Perhaps atmosphere types could equate to the terrain of the city...
Oxygen = grassland
CO2 = jungle
Methane = swamp
Hydrogen = desert
None = mountainous
Or possibly stand for the prevailing weather of the city (hot or cold, dry or wet, tropical, arctic, etc.).
Not sure how that would apply to cities in the clouds, though.
Quikngruvn
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
|
July 17th, 2002, 12:07 AM
|
|
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
NWM Multi-Play? Havn't tried it yet, and for that matter I rarely have the time. PBW is good enough for me for my Online gaming these days.
One more thing. Different races could be implimented by the 'Cultures' files. (ie, Elves could have +5% intelligence, Drow +5% Combat Bonus, Dwarves +15% Construction etc).
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|
July 17th, 2002, 01:27 AM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
Puke ,
I loved warlords, (probably where I picked up the affinity for Gryphins). I have lost my copy. Is it still available? Is it still turn based?
Thanks
|
July 17th, 2002, 02:06 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
Quote:
Originally posted by The High Gryphin:
Puke ,
I loved warlords, (probably where I picked up the affinity for Gryphins). I have lost my copy. Is it still available? Is it still turn based?
Thanks
|
I believe that Warlords Battlecry 2 is the latest incarnation, and should be for sale. unfortuneatly its a real time game. i could be wrong, and they may have just co-opted the title. in that case, the latest Version is probably warlords 3: reign of hero's.
the amusing bit is that warlords 2 had a mod that turned it into a battletech game, and another that turned it into a space game.
have any of you guys looked at TWE, the war engine, published by shrapnel? basically a reincarnation of the old Wargame Construction Set. you could always do something with that.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
July 17th, 2002, 02:41 AM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Magic Mod
Anybody heard of Master of Magic? Made by the folks who brought you Master of Orion
__________________
The Ed draws near! What dost thou deaux?
|
July 17th, 2002, 03:06 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
yep. good game. also lords of magic, from the makers of lords of the realm.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
July 17th, 2002, 06:54 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Magic Mod
rdouglass:
DO looks disturbing...
Taera:
Any and all art and idea suggestions would be greatly appreciated. Implementing the ideas is the easy part.
Quikngruvn:
Hmm... possibly. Those also wouldn't apply to "underground" cities. Perhaps something else could be done with the 3 planet compositions?
Deathstalker:
Multi-player is so much better. Esp. if you are a Wizard. Send your warrior friends in as the grunts, and bLast the heck out of everything in sight.
Puke:
TWE probably costs money...
Lords of Magic is such a crappy game. Found it in a Bargain Bin, played it for a bit, and got sick of it immediately.
Ed Kolis:
MoM is an awesome game. If only they'd stop ruining Civ and try to make a MoM 2...
|
July 17th, 2002, 10:53 AM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
still thinking about how to handle planet composition and atmosphere, but i have a question first.
When creating a planet from an asteroid field, is there a fixed composition, your home type for example, or is it randomly determined?
Same question for atmosphere.
__________________
[Boo!]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|