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  #21  
Old August 15th, 2002, 10:42 PM
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Default Re: Specific vs common sensors ?

Here it is!

What I have tried to do is put this information in a form that newbies can readily understand, while trying to impart the nuances of the sensors without being overly verbose or complicated about it. So, I haven’t gone into what level beats the level of an opposing sensor. I understand that is a topic in itself which I may wish to tackle if I can successfully present this one.

================================================
SENSORS

Categories of sensors

1) Intel Components impart information to the player (human or AI), but does not confer any particular benefit to the ship or to the sister ships of the fleet – 1 per fleet
- Long Range Scanners III– provides information to the player on ships within 5 sectors of the fleet.

2) Ship Specific Components confer benefits only upon the ship in which they are installed. – 1 per ship
- Scanner Jammer –
- --- Prevents opponent from discovering the components of a design never in battle
- --- Prevents opponent from discovering a ships damage
- Combat Sensors – gives an attack bonus (increased accuracy)
- ECM – gives a defense bonus (decreases accuracy of opponents weapons)
- Mutiplex Tracking – enables ship to fire on more than one target
- Neural Combat Net – obtains the experience of the ship which has the greatest experience of all the ships which have the NCNet installed on their ships
- Cloaking Device – prevents scanning by Hyper-Optics and Tachyon/Gravitic/Psychic/Temporal sensors

3) Fleet Global Components confer benefits not only upon the installed ship but with sister ships of the fleet. – 1 per fleet
- Hyper Optics – detects hidden ships with EM passive scans
- Tachyon Sensor – detects hidden ships with EM active scans
- Gravitic Sensor – detects hidden ships by difference in gravity
- Psychic Receptor – detects hidden ships – Psychic race
- Temporal Sensor – detects hidden ships – Temporal race

================================================== =====
With respect to 3) Fleet Global Components, they all seem to serve a similar purpose. Does anyone of the components have an advantage over the others?

[ August 15, 2002, 21:55: Message edited by: tbontob ]
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  #22  
Old August 15th, 2002, 10:44 PM

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Default Re: Specific vs common sensors ?

"With respect to 3) Fleet Global Components, they all seem to serve a similar purpose. Does anyone of the components have an adavantage over the others?"

Other than being cheaper to research and/or cheaper in minerals/orgs/rads, no. Not in the standard game.

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  #23  
Old August 15th, 2002, 11:05 PM
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Default Re: Specific vs common sensors ?

Another Component for Category 3 is:
Quantum Reactor: Infinite supplies, which are shared amongst the fleet.
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  #24  
Old August 15th, 2002, 11:20 PM
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Default Re: Specific vs common sensors ?

Suicide Junkie says:

Quote:
Another Component for Category 3 is:
Quantum Reactor: Infinite supplies, which are shared amongst the fleet.
Yes, I could expand the topic to include other categories than just sensors...

Anybody know of other components which can be shared with ships of a different design?
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  #25  
Old August 16th, 2002, 11:50 AM
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Default Re: Specific vs common sensors ?

Hey guys!

I haven't received any critiques on my presentation! Is it that good, that nothing more can be said about it? Or is it so bad, nobody wants to touch it with a ten foot pole?

Have some ideas about adding some explanatory notes. But before I do that, I'd like to know if it more or less accomplishes my objective - giving the newbie a basic knowledge on selecting the sensors that are available to him for installation in his ships and specifically which sensors are shared.

So some feedback (negative or positive) would be appreciated.
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  #26  
Old August 16th, 2002, 11:57 AM
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Default Re: Specific vs common sensors ?

Like the following could be improved...

Quote:
3) Fleet Global Components confer benefits not only upon the installed ship but with sister ships of the fleet. – 1 per fleet
to

3) Fleet Global Components confer benefits not only upon the installed ship but with sister ships of the fleet. – 1 per fleet (select 1 of the 5, the 5 components basically do the same thing)

[ August 16, 2002, 10:58: Message edited by: tbontob ]
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  #27  
Old August 16th, 2002, 08:03 PM

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Default Re: Specific vs common sensors ?

tbontob,

Sorry for not checking in sooner (that damn job thing keeps getting in the way). It think your summary looks like a darn good start. Great work. I am digesting some suggestions for you, but I'll have to check in a bit later.

I do believe that you should limit the information to just sensors, for the sake of simplifying things.

Perhaps the quantum reactor info will fit better under a different section, such as:
I. DESIGNS AND COMPONENTS
a. SHIP COMPONENTS
b. FLEET COMPONENTS
1) Quantom Reactor

Just brainstorming...
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  #28  
Old August 17th, 2002, 01:07 AM
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Default Re: Specific vs common sensors ?

Hi Stone Mill

Thanx for the feedback.

What you have said mirrors my own sentiments.

So I thought I'd just hang in there to see if there were other components were were shared in addition to the quantum reactor.

When I started this thread, I felt there were more shareable components than what we were able to come up with. I wonder if there is a general feeling of a let down in the realization that there are so few.

So I think I'll just hang for a while to see if there are any suggestions for improvements.

Hmmm...I am thinking of an addendum about which level of sensor beats the level of another sensor.
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  #29  
Old August 17th, 2002, 09:37 PM
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Default Re: Specific vs common sensors ?

Quote:
- Neural Combat Net – obtains the experience of the ship which has the greatest experience of all the ships which have the NCNet installed on their ships
I'm not certain that Last part is accurate. I thought the NCN ships match the highest experience in the fleet, whether the most experienced ship has NCN or not. I could easily be mistaken about this, though.
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  #30  
Old August 18th, 2002, 07:07 AM
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Default Re: Specific vs common sensors ?

Imperator Fyron had this to say early in the thread...
Quote:
Combat Sensors – no
ECM - no
Multiplex Tracking - no
Neural Combat Net - yes, if they both have it
Scanner Jammer - no
Long Range Scanners - doesnt apply in combat; yes out of combat

These are all exactly the same in the un-modded game:
Psychic Receptors - doesnt apply in combat; yes out of combat
Tachyon Sensors - doesnt apply in combat; yes out of combat
Temporal Sensors - doesnt apply in combat; yes out of combat
Gravitic Sensors - doesnt apply in combat; yes out of combat
Hyper Optics - doesnt apply in combat; yes out of combat
I assumed (maybe wrongly?) that you have a group of ships in the fleet each with the NCN and the individual ships in that group attain the same level of the ship with the best experience in the group.

Comments anyone?

[ August 18, 2002, 06:08: Message edited by: tbontob ]
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