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October 18th, 2002, 09:09 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Somethings
Pirates & Nomads has 10kt and 5kt Versions of Supply Storage, among other things.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 19th, 2002, 01:59 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Somethings
SJ, Hmm, evil and if it works seemingly unstoppable.
I'll try to mod / build / test that for grins and the experiance.
Speaking of mods:
I hate loosing 10kt of space on my ships.
I'm guessing I can
Give a 10kt size to any component
I can see a reduced capacity 10kt:
Cargo Bay, PDC, Armor, ECM?, Combat Sensors?,
Any suggestions?
Questions:
Should a modded component cost more than the Fractional reduction in space?
IE if the 20kt Version cost 200 mineral, should the 10kt Version cost 100 or 125?
Should a "Swiss Army Knife" component cost more than the sum of its parts?
IE: 20kt ECM + Combat Sensors + Aux Bridge cost more than the sum of each of them separately?
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October 21st, 2002, 07:05 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Somethings
Armored Weapons Platforms
Situation:
Large Weapons Platform with 10 Scattering Armor III on it
Attacked by a Weapon that does 100 points per hit
How many hits will it take befor it starts to hit the planet?
On a ship it would have to account for 10 x 150 of armor.
My impression is on the planet it is only accountng for the kT of the platform.
Am I reading this wrong?
Thanks
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October 21st, 2002, 07:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Somethings
Ignoring the fact that Scattering armor is a really bad choice for armor on any unit (Standard armor is much better; even Stealth is a bit better than scattering)
The amount of damage required to kill the platform and start hurting the planet is the Armor hitpoints + Internal hitpoints + shield points on the platform. All three are combined to get a single value for the strength of the platform.
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Things you want:
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October 21st, 2002, 07:42 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Somethings
Let me guess:
The reason Standard Armor III is better than Scattering or Stealth Armor is Hit points per Kt?
The advantage of Scattering and Stealth on a ship is the ECM provided. On a planet the ECM is pointless.
:: Slaps For head :: Wish I had analyzed this long ago.
:: Note to self, Ask more questions. Don’t be so *amned determined to figure it out on my own. ::
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October 21st, 2002, 10:22 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Somethings
For that matter even on a ship there's no reason to mount more than one Stealth and one Scattering armor. One piece gives you the bonus, then you can switch to something more effective.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 26th, 2002, 01:36 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Somethings
:: Galactic Bash Turn ::
Home system down, Turn will be in by Saterday Noon :: Sorry abot the delay.
< Insert strong vulgar language expressing huge amounts of frustration >
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