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  #21  
Old January 2nd, 2003, 08:04 AM
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Default Re: Race Ages (Direct from the .exe file)

There is another level! Ahhhhhh!!!!!!! Now I need to make another empire file.
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  #22  
Old January 2nd, 2003, 03:26 PM
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Default Re: Race Ages (Direct from the .exe file)

fyron, who says 'The First Ones' is the Last one?

mlmbd
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  #23  
Old January 2nd, 2003, 06:26 PM
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Default Re: Race Ages (Direct from the .exe file)

Quote:
Originally posted by Imperator Fyron:
No, it means you need 5001 experience points. Each tech level you research gives 1, each facility gives 1, each ship you build gives tonnage / 10, untis give nothing, and you get some for destroying enemy ships. There are probably a few other things that get you experience too.
I think you get experience for colonizing other planets. I wonder if you get experience for "exploring" (i.e., each new system seen or something). I also wonder if you get experience for making treaties, trades, etc.
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  #24  
Old January 2nd, 2003, 07:18 PM
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Default Re: Race Ages (Direct from the .exe file)

Quote:
Originally posted by mlmbd:
fyron, who says 'The First Ones' is the Last one?

mlmbd
In the code race age is compared to 400,000,000 first, if it is not less than or equal to this, then the race age is First Ones, if it is less than or equal to this, it get's compared to 100,000,000 and so on.

These names can be seen in the .exe with a hex editor, they begin at offset 001a2fc4

[ January 02, 2003, 17:19: Message edited by: RedCore ]
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  #25  
Old January 2nd, 2003, 07:27 PM

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Default Re: Race Ages (Direct from the .exe file)

Can we get MM to verify all of this? maybe there are some other levels people missed?

[ May 05, 2003, 15:58: Message edited by: Iggiboo ]
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  #26  
Old January 2nd, 2003, 07:56 PM
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Default Re: Race Ages (Direct from the .exe file)

Quote:
Originally posted by Hadrian Tyrael S. Aventine:
If anyone plays a game up that high... well.. that's just sick...

Who's game!
Hard Core
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  #27  
Old January 2nd, 2003, 08:47 PM
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Default Re: Race Ages (Direct from the .exe file)

Quote:
Originally posted by Hadrian Tyrael S. Aventine:
If anyone plays a game up that high... well.. that's just sick...

Who's game!
It's for role-play purposes. Vorlons need a really old age.
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  #28  
Old January 2nd, 2003, 10:40 PM
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Default Re: Race Ages (Direct from the .exe file)

Hopefully in SEV we will have the bonus installed like it was meant to be. That would be awesome. But somehow disable it for PBW as it would be a major exploit. I guess against the AI it would be too.
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  #29  
Old January 3rd, 2003, 12:15 AM
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Default Re: Race Ages (Direct from the .exe file)

If race age was not saved with the empire file, it would not be exploitable like that.
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  #30  
Old January 3rd, 2003, 05:08 AM

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Default Re: Race Ages (Direct from the .exe file)

How far has anyone got?

[ May 05, 2003, 15:57: Message edited by: Iggiboo ]
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