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				January 6th, 2003, 06:19 PM
			
			
			
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				 Re: Mod idea: Repair pods 
 
	Good point. Drones would nto work at all. Well, not very well anyway. You could move your pod ferry to the site of the damaged ships and launch the repair drones I suppose.Quote: 
	
		| Originally posted by geoschmo: 
 quote:Originally posted by Krsqk:
 Can you send drones to your own ships? I don't think the Attack button works like that, and that could be a problem for repair drones.
 |  
 Geoschmo
 Wasn't that being fixed in the next patch? To where you can move drones without the attack order? I may be mistaken, in fact I probably am.
 
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				January 6th, 2003, 06:29 PM
			
			
			
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				 Re: Mod idea: Repair pods 
 
	Yes. And no. The next patch will allow drones to "attack" warp points and warp through them. You still can't give a drone "move to" orders.Quote: 
	
		| Wasn't that being fixed in the next patch? To where you can move drones without the attack order? I may be mistaken, in fact I probably am. |  |  
	
		
	
	
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				January 6th, 2003, 10:04 PM
			
			
			
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				 Re: Mod idea: Repair pods 
 Hmm. Drones only have an attack order. Can you order them to attack your own ships? Or an ally's?
 See, if you do that with ships what happens is the ship follows the target. I don't think it works on your own ships, but I don't think I've tested it either.
 
 Phoenix-D
 
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				January 6th, 2003, 10:25 PM
			
			
			
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				 Re: Mod idea: Repair pods 
 Attack ally's, yes. They will tag along whereever the target ship goes, lagging a move behind them each time. Attack your own, no. Unless drones are different then ships. That is the case for ships I know.
 Geo
 
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				January 7th, 2003, 02:54 AM
			
			
			
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				 Re: Mod idea: Repair pods 
 Can you send drones to your own ships? I don't think the Attack button works like that, and that could be a problem for repair drones.
 [ January 06, 2003, 13:03: Message edited by: Krsqk ]
 
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				February 6th, 2003, 05:39 AM
			
			
			
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				 Re: Mod idea: Repair pods 
 Let's say I want to create Repair Satellites.Which method is better?
 Should I create a small Repair Bay component
 That can only be used in a Satellite
 or
 Create a Satellite with the Repair ability?
 
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				February 6th, 2003, 05:51 AM
			
			
			
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				 Re: Mod idea: Repair pods 
 It all depends on what affect you want to create. Neither is necessarily "better" than the other. |  
	
		
	
	
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				February 6th, 2003, 01:35 PM
			
			
			
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				 Re: Mod idea: Repair pods 
 Imperator Fyron What do you mean by “affect”?  I just want a Satellite that will repair ships.
 A couple of things did occur to me.
 If I want the Satellite to have more than one it does need to have a component.
 Any idea how much to “charge” for these?
 
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				February 6th, 2003, 05:20 PM
			
			
			
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				 Re: Mod idea: Repair pods 
 
	He means "effect".Quote: 
	
		| What do you mean by “affect”? I just want a Satellite that will repair ships. |  
 If you put the ability into a component, you can design custom repair sats, while leaving the hull sizes untouched.
 
 If you put the ability into the hull, you can have more rigid control over the properties of the repair sats.  You could make the repair sats extremely small without worrying about players exploiting the small repair component size by placing lots on one large sat.
 
 PS:
 When in a stack, units act like component on a ship.
 If there is a "one effective per ship" ability, the entire stack gets the best ability on any single unit, and the rest are ignored.
 Repair ability fully stacks, so there shouldn't be a problem here.
 
 [ February 06, 2003, 15:23: Message edited by: Suicide Junkie ]
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				February 7th, 2003, 02:01 AM
			
			
			
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				 Re: Mod idea: Repair pods 
 Guys, I don't mean to be a downer but isn't there a problem when putting abilities on units? I seem to recall that a stack of units will only use an ability once regardless of how many units have the ability. Hopefully I'm mistaken?   
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