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Old January 3rd, 2003, 07:14 PM
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Ruatha Ruatha is offline
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Default Any use for a really small carrier?

I've built a destroyer with two capital weapons, ECM, solar sails and solar panels. And a fighter bay level 1 and a cargo bay.
The Destroyer can launch one fighter each combat turn up to a totaal of 12 small fighters.
The 12 fighters and the ship arrives a firing point approximatly at the same time. In a battle group of 4 destroyers that makes 48 fighters and 4 destroyers for the cost of two ordinary small carriers with a total of 36 carriers.
The fighters may have rocket pods.
Is this a good early game strategy (I haven't got into anyy fight with them yet, and the simulation results are non-conclusive).
I was thinking of pairing them with an orinary fighter carrier to overwhelm any point defence so that some of the major fighter Groups get a chance to fire. Do pint defense cannons target "Strongest" first or?
I quite like these destroyers as I haven't seen any of them before (Maybe becourse they're useless?!?)
They come at half the price of an ordinary carrier and can fire 14-26 weapons at first combat turn (per destroyer and it's own fighters) depending on the fighter arnament, I like that!

Are they useless? Should I stop making them?

In the simulator one on one against my other top-design destroyer I loose three fighters (that one has a Point defense cannon and 5 Depleted Uranium cannons level 5 instead of Two for the fighter destroyer)

[ January 03, 2003, 17:19: Message edited by: Ruatha ]
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