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February 20th, 2003, 04:28 PM
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Corporal
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Join Date: Mar 2002
Location: Tacoma
Posts: 87
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Re: X-Com Mod?
I had the same problems with X-Com Apocalypse as well. One day I had a craving to replay this game but my new system just wouldn't support it. I ended up spending $10 on a clunker system just so I could waste some lobstermen and crysalids. Best ten bucks I ever spent.
Atraikius, that shipset looks VERY promising. Any ETA on that fleet?
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A man never stands so tall as when stooping to help a small computer -Infocom
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February 21st, 2003, 04:08 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: X-Com Mod?
Hi X-Com soldiers, techs, and scientists:
I posted two images for the X-Com shipset in the Graphic/Data thread, as well as a help request.
A bonus file is given in the form of some little pop portrait pictures to be used with any shipset, Someone liked to play Master of Orion II commanding the Mrrshan warrior race? Well they can tarvel to the SE4 universe and continue their conquest, as they were not included in the MOO 3 game. Long live the Mrrshan tiger warriors!
Someone would like to make some ships for them?
some tiger striped-yellow and black ships will look really fearsome!
Waiting for comments!
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February 22nd, 2003, 07:43 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: X-Com Mod?
Hello X-Com staff:
There is a small file to download at the AI/Shipsets thread, it contains four components images for X-Com Mod.
More are on the way!
May be it would have been uploaded in the Data/Graphics, but... sorry, look in AI/Shipsets.
Thank you!
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February 23rd, 2003, 08:27 AM
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Major
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Join Date: Aug 2000
Posts: 1,246
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Re: X-Com Mod?
Ive managed to get Xcom to run on newer XP systems. Go into windows explorer, right click on the xcom program, and set its options to run as a Win95 program or something similar. It will let you run the game, even if greatly speeded up.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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February 23rd, 2003, 10:10 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: X-Com Mod?
Hello Taera!
Thanks for asking, friend! I was wandering why nobody seemed to care about this project.
The status is as follows:
I am writing notes about a lot of ideas that are coming out of my mind.
I am trying to complete a shipset (with some non standard pics) using as much of the original X-Com images as it´s possible. The fighters are ready, also the pop portraits, some troops, drones and assorted small other units. Don´t know how to make desings for all the warship and support ships. I suppose I will use some other ship desings and modify them (have to ask for permission!) I have no knowledge of graphic edition programs, I'm using Windows Paint, Irfan View and a little of ACD See v4.01 to adapt images I have stored in my HD, but I am just learning to use them. Help is always welcome! When you see what I have done may be you can make some suggestions or give me some help!
I will post tomorrow a file with what it is done at present.
After the shipset, it comes what is more complex: Components (I made some new comps pics, I think they are good), TechAreas, Mounts, etc... I am editing a log file with my ideas, which I will also post for everyone to read. Fortunately I'm not out of ideas.
Wait for news, the proyect is going at full speed ahead!
See you all at X-Com Central !!
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February 27th, 2003, 07:14 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: X-Com Mod?
Attention to all!
I have uploaded two files with what it is done at present about the X-Com mod. They are mostly the images (for the shipset, components and an important facility). There are some txt files too (a rough text with some ideas and credits for the sources of images) Feel free to make comments and suggestions. Feedback and help is always welcome.
You can look for the files at the Data/Sound/ Graphic thread
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February 27th, 2003, 07:29 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: X-Com Mod?
leo: for some reason i cannot seem to be able to download the files you put Online. Would you care to e-mail me @ thachi@solar-outpost.com with these images? (all of them - cant download anything)
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Let the game begin!
Green bug from outa space!
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February 27th, 2003, 07:56 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
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Re: X-Com Mod?
No problem, partner, Iwill send the files righ now.
And please feel free to upload and/or send the files to everybody. Maybe is a problem of my Pc the reasonyou can not dowload the files, and perhaps others will not be able to download either. So, can you upload them for me in case of more problems?
Thanks!
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February 27th, 2003, 08:07 AM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
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Re: X-Com Mod?
Yeah. Me too. If I try and download any of your .zip files, I get a zero byte file. I don't even get an error message. All the other downloads work fine.
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February 27th, 2003, 08:31 AM
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Corporal
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Join Date: Jan 2003
Location: Buenos Aires, Argentina
Posts: 109
Thanks: 0
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Re: X-Com Mod?
Now, I think it is confirmed, my Pc is not working right. It is some java related problem...
Well, Taera: Would you like to upload the files I have sent you for me please?
Thanks!
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