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  #21  
Old July 6th, 2003, 11:03 PM
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Default Re: Colony Tech Mod v1.0.0

You can not analyze facilities, but you may need to have duplicates of them so that people can still research them without having to share the same tech areas.
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  #22  
Old July 7th, 2003, 01:40 AM

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Default Re: Colony Tech Mod v1.0.0

well i will soon find out...
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  #23  
Old July 7th, 2003, 05:46 AM

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Default Re: Colony Tech Mod v1.0.0

ummm i tried it ... did not work

Please post an example of how it should work... Just use 1 component and one escort...

p.s.

its about 10 megs for the components and vechicle txt files...
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  #24  
Old July 7th, 2003, 05:50 AM
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Default Re: Colony Tech Mod v1.0.0

why couldn't there just be a "players cannot analyze ships for tech" button in the game setup window?
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  #25  
Old July 7th, 2003, 04:45 PM

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Default Re: Colony Tech Mod v1.0.0

any takers ???
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