.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old April 28th, 2003, 10:17 PM

Grand Lord Vito Grand Lord Vito is offline
Sergeant
 
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
Grand Lord Vito is on a distinguished road
Default Re: basic questions on armors

You may not want to play AI Campaign with max bonuses and advantages for the AI this time

JLS I don't think AIC is all that slow, after all it is a Campaign
Reply With Quote
  #22  
Old April 28th, 2003, 11:35 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: basic questions on armors

Quote:
Originally posted by Pocus:

I thought that AIC was made to increase AI compared to prop.
AI Campaign has similarities with Proportions and base se4, but there also may be more differences.
Some new Components and concepts that you may like or dislike.
The next upgrade will add several new Components specifically for the Human Player, and speed up play a little in non Finite Games.

AI Campaigns incorporates:
AI BALANCE MOD : Created specifically for a more challenging AI. AI balance allows the AI and Human Players to have some specific Components, Vehicles, and Abilities. Some examples are: the AI better handles mines now, point to point re-supply, faster ship training, sector scanning, Stellar manipulations, combating Plagues to name a few.

TACTICAL FIGHTER MOD : Fighters now move in Tactical combat only. On the Strategic map, when launched over a planet or any sector, they remain on combat patrol for that sector until recovered by a Carrier or your planet. I plan on additions and revisions to this module different Shields, stellar harnessing and finely will add armor for fighters and more with this coming upgrade.

FINITE ECONOMICS MOD : This MOD helps the AI better handle finite play and will enhance greatly the value of building Towns and Cities in AI Campaign. Finite economics mod Introduces Imperial Trade, trade center Facility and Asteroid Resource Habitat Domes and Mining OutPosts.

[ April 29, 2003, 02:35: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #23  
Old April 29th, 2003, 09:00 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: basic questions on armors

Thank you JLS for the headers on AIC. I will finish first my AST game, then why not this mod.
Whats are the AI that can be incorporated into it? All the standard ones? I believed you could only have Human versus Phong, my mistake.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #24  
Old April 29th, 2003, 11:22 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: basic questions on armors

Your welcome

Fine choice; AST mod is a great mod and work that Atrocities and the guys put into it is Spectacular.

Most se4 races are in AIC. I made emp files for the Phong and the Terrans primarily as examples for AIC, all should be done in the next few weeks. But you may pick and choose as you wish for your own race and if you want many Computer Players to play you may get the max.


You will really enjoy the AST mod, Atrocities ships sets are hard to beat

[ April 29, 2003, 22:24: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #25  
Old April 30th, 2003, 02:53 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: basic questions on armors

Quote:
Originally posted by Pocus:
You see I played SE IV one year ago, but somehow I got not hooked at it (mostly because the IA was not given his bonuses). Now that I'm into it again, I find the game very interesting. My first real game is with AST, and I have made so much mistakes that I'm only a little power in the galaxy . What an enjoyable feeling. Nothing more frustrating to know that whatever you do, you will always win against a computer opponent.
Me Too..BUT I come out swinging
__________________
Kill em all let God sort em out
Reply With Quote
  #26  
Old April 30th, 2003, 05:31 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: basic questions on armors

An AI that could beat you with its algorythms, (instead of bonuses), would not sell in a game for 40 dollars.
Reply With Quote
  #27  
Old April 30th, 2003, 05:39 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: basic questions on armors

Quote:
Originally posted by Gryphin:
An AI that could beat you with its algorythms, (instead of bonuses), would not sell in a game for 40 dollars.
It all depends how many million copies of the game you will be able to sell .
Please correct me if I am wrong, but I believe in spite of the great success of PBW, the majority of the people who bought SE IV play it solo. Therefore IMHO it is a good selling argument if the AI gets stronger.
Reply With Quote
  #28  
Old April 30th, 2003, 07:08 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: basic questions on armors

Well Q,
I am one of those that plays solo most of the time.
I agree it would be nice to have AI with more and better algorythms.

I would love to see better diplomacy and an AI that could say:
If oppoenent weapon X Then build Defence Y
Reply With Quote
  #29  
Old April 30th, 2003, 07:49 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: basic questions on armors

Gryphin : Gal civ AI is a very good one, on par with the best AI I ever found. Only on the highest diff level the AI will have a bonus, otherwise it is just incremental activation of the algorithms.

The best one, and with a good margin, is the one of Conflict Zone. The studio behind this RTS game (Applied Mathematic is the translation in english) is a company which has strong roots in AI research in the french universities. The game was made to show how powerful the DirectIA module was, and believe me he was.

You had all you ever wanted here, and more. Intelligent subcommander with learning behaviors, dynamic force build up , clever resource handling and distribution to the AI subsystems (offensive agent, defensive agent...), and so on.

Now they are developping simulations systems for the army. I believe they should have done a TBS and not a RTS, if they wanted to show how their AI shined. Alas they surely believed that TBS is a niche genre now, a pity really.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #30  
Old April 30th, 2003, 08:23 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: basic questions on armors

Pocus,
Thanks. I'll look into that when the budget allows for another game.
I like being wrong. (which means I'm happy quite a bit)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.