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  #21  
Old May 1st, 2003, 10:50 PM
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PvK PvK is offline
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Default Re: Do Weapons Platform Need Help?

Fryon is correct. What I have done is to use Large WP's with weapons, combined with Small WP's with armor/shields and maybe a weapon or something, calculated so that my "soak platforms" have less structure than my weapon-bristling WP's.

I agree with Rex that the WP hit should be randomized. This has been a request into MM for a long long time, but apparently it hasn't bubbled high enough to get done - making WP's hit first is as close as we've got, and it just occurred in the Last patch.

As for the numbers below, it didn't include training for +40 or more.

The real problem is the fundamental one with the whole to-hit mechanic in SE4. FACTORS should MULTIPLY and NOT ADD! I wrote several mathematical emails to MM about that and finally gave up. It would massively help out the balance of play, but it would also stand everything on its head. Maybe for SE5...

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  #22  
Old May 2nd, 2003, 02:34 AM

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Default Re: Do Weapons Platform Need Help?

"As for the numbers below, it didn't include training for +40 or more."

Yes I did. It ends up being canceled out by the modifers given to mounts on WPs.

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  #23  
Old May 2nd, 2003, 05:59 AM

Taera Taera is offline
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Default Re: Do Weapons Platform Need Help?

just to add on the topic of planets and WPs and ships, in the later games the WPs are quite devastating if you have enemy fleets to also take care of. It appears that planetary napalm is sometimes the only way of quickly disposing of them - as a matter of fact i often load my BC+ sized ships with at least one large PN - 1200 damage per 2 turns is not to be ignored you know.
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