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February 3rd, 2007, 05:45 AM
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Corporal
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Join Date: Apr 2004
Posts: 175
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Re: Concepts of Creation: Conceptual Balance (sign
Valid points about air and astral having an advantage over vp province games Tera,
But I think that may not be true in CUMULATIVE vp games. The raiding will not work. And if you can go across the world to take and HOLD vp provinces from the nations in that area for a considerable amount of time..... well then that is a win that makes sense.
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February 3rd, 2007, 06:03 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Thanked 2 Times in 2 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
I don't think there's that big a difference. Timing the attack close to when the VPs as calculated is possible, and if there is castle there you'll have to siege it either way.
If VPs provinces are not fortified it really is no surprise when they are taken by a "surprise" attack.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 3rd, 2007, 06:48 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Concepts of Creation: Conceptual Balance (sign
All we would need ot do is increase the number of VPs, and their wouldn't be a raid problem. If there was double the maount of VPs in the game (but still a 40% victory conditoin( Iron Hawk woudn't have been able to pull it off.
I am up for a new game, that uses the balance mod, preferably late age. Sheap are you up for hosting another one?
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February 3rd, 2007, 07:30 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Balance Mod comments
I have the following comments about the balance mod. Through most of the game , as Man, I was fighting double bless Vanheim. For the most part I felt like it was fairly balanced, but it is possible Vanheim might have been two nerfed. Rasing the cost of the gods that are good for blessing, rasing the cost of the Vans, and reducing the cost of some troops for other nations, may have been too much.
As it was, since Vans troops are so expensive it took serveral turns before Vanheim was able to create enough troops to expand. By then I was already in the process of building my second castle , and way out incomed him. I was able to build enough forces to counter his Vans, and it was hard for Vanheim to both fight my troops and route out my bards. It was just one game though, and hard to tell how balanced it was. We both made mistakes which mad the war a lot longer then it should have been, and Vanheim may have been unlucky enough to have strong independents surrounding it.
But the war with Vanheim was a lot of fun. Things were deffinatly a lot more balanced then they were before.
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February 4th, 2007, 06:20 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
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Re: Balance Mod comments
Darrel has a good point on the number of VP provinces. That, more than increasing the required percentage, is something I would go for.
I can host another game if desired. But, I probably won't play in it (regardless of victory conditions )
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February 4th, 2007, 06:31 PM
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Sergeant
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Join Date: Nov 2003
Posts: 356
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Re: Balance Mod comments
I'm up for it. There were some big battles that were about to take place before the game suddenly ended.
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