Here are some powers from D&D, though I am not sure how to translate them to SE4
:
Psychometabolism:
Elfsight. You have low-light vision.
Lesser Natural Armor. You gain +1 natural armor bonus.
Talongs. Your unarmed attacks deal +1 damage.
Verve. You gain 1 temporary hit point.
Biofeedback. Self-control allows you to take some damage as subdual damage.
Compression. You shrink 10%/level (max 50%).
Empathic Transfer. You absorb others' hurts.
Feel Light. You use tactile sensation to see.
Feel Sound. You use tactile sensation to hear.
Hear Light. You use auditory sensation to see.
Lesser Body Adjustment. You heal1d8 hp, or gain a +1 bonus on your next Fortitude save to resist ability damage.
Animal Affinity. You possess one ability score of a chosen animal.
Body Equilibrium. You can walk on nonsolid surfaces.
Chameleon. You gain a +10 enhancement bonus on Hide checks.
Sustenance. You can go without food and water.
Ectoplasmic Form. Your amorphous form is hard to hurt.
Rejuvenation. You heal 1 point of temporary ability damage/hour.
Polymorph Self. You assume a new form.
Adapt Body. You adapt your body to hostile environments.
Energy Barrier. You convert energy attacks to harmless light.
Suspend Life. Your life functions slow to imperceptibility.
Energy ConVersion. You convert energy attacks to one ray energy attack of your own.
Fission. You briefly duplicate yourself.
Hypercognition. You can deduce almost anything.
Iron Body. Your body becomes living iron.
Affinity Field. Effects that affect you also affect others.
Psychoportation:
Burst. Subject speed improves by 10 ft. for 1 round.
Float. You buoy a subject in water or other liquid.
Call Weaponry. Never lack for a weapon.
Skate. Subject slides (skillfully) along the ground as if ice.
Spider climb. Grants ability to walk on walls and ceilings.
Knock. Opens locked or psionically locked doors.
Astral Steed. Astral steed appears for 1 hour/level.
Fly. Subject flies at speed of 90 ft.
Dimension Door. Teleports you and up to 500 lb. a short distance.
Dismissal. Forces a creature to return to a native plane.
Sending. Delivers short message anywhere instantly.
Teleport. Instantly transports you anywhere.
Retrieve. You teleport to your hand an item you can see.
Trace Teleport. Learn origin or goal of subject's teleport.
Phase Door. Invisible passage through wood or stone.
Plane Shift. Up to eight subjects navel to another plane.
Dream Travel. You travel to other places through dreams.
Temporal Acceleration. Your time frame accelerates for 2 rounds.
Temporal Velocity. Your time frame accelerates for 3d4 rounds.
Metacreation:
Astral Construct I. Creates astral construct to fight for you.
Grease. Makes 10-ft. square or one object slippery.
Psycholuminescence. Object sheds silvery light.
Ectoplasmic Cocoon. You encapsulate a foe so it can't move.
Burning Ray. Fiery ray deals 3d6 damage to foe.
Create Food and Water. Feed's three humans (or one horse)/level.
Metaphysical Weapon. Weapon gains a +3 bonus.
Fabricate. Transforms raw goods to finished items.
Wall of Ectoplasm. You create a protective barrier.
Ectoplasmic Armor. Subject gains a +10 armor bonus.
Flaming Shroud. Encased foe rakes 11d6 fire, damage.
Contingency. Sets trigger condition for another power.
Mind Store. Store your personality against future need.
Genesis. You instigate a new demiplane in the Astral Plane.