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  #291  
Old October 26th, 2007, 06:14 AM
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Hadrian_II Hadrian_II is offline
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Default Re: BAG

Quote:
Lazy_Perfectionist said:
However, I hope we are all able to blitz the game this weekend and get past the expansion stages. In a game this size, I understand planning a blitz is impossible, but I hope we can pull it off to get several turns out this weekend.
I will be away until sunday, so im very sorry, there will be no blitzing.
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  #292  
Old October 26th, 2007, 09:01 PM
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Aristander Aristander is offline
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Default Re: BAG

Yes Warhammer I agree with you. The heavy cav & crossbowmen are slowing me up something awful. However my spy's report that Ulm is not having any trouble. Ulm Commander Meligol with his infantry and Rangers are kicking some.

Wish I could say the same.

Aristander
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  #293  
Old October 27th, 2007, 02:31 AM

Janlm Janlm is offline
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Default Re: BAG

Is it me or are independents just stronger than usual in this game, or is that normal for late age?
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  #294  
Old October 27th, 2007, 02:44 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: BAG

They seem fairly typical for the late age, at least where I'm standing. That said, the late age is in some ways tougher, some ways not.

If you're a lightly armored nation, crossbowmen are in ways less of a threat than archers. If you're Atlantis, barbarians are a huge threat, while a nation with halfway decent archers will rip those barbarians apart. Occasionally your luck is bad and you're surrounded by your national weakness, as evidenced in my last Atlantis game where at least three adjacent provinces were filled with sixty-plus barbarians. As Atlantis, again, 20 heavy cavalry aren't a huge threat. You've got many seal hunters to harpoon and a small core of Mournful to slice and dice.
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  #295  
Old October 27th, 2007, 11:11 AM

Lord_Bob Lord_Bob is offline
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Default Re: BAG (Started!)

I apologize for my earlier statements.

The person who assigned capitals got trapped by the addition of an extra player and two players had to get the short straw.

I am one of the unfortunates.

If only two players got the short straw, only three moves to an enemy capital, then it was just being trapped by the mathematics of the situation.

For a perfectly hexogonal map, filled with six sided provinces, wraparound, in order to have everyone 4 moves away from the enemy capital you need 18 provinces per player. For three moves, you need 9.33 provinces per player.
However, there is less than six linkages per province, normally, but not that much. So less than 18 provinces, perhaps around 15-17. However, this is clearly very close and make proper distance assignment difficult. Thus it is very difficult to give EVERYONE 4 moves to enemy capital.

I drew the short straw.

But someone probably had to.
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  #296  
Old October 27th, 2007, 05:09 PM

Lord_Bob Lord_Bob is offline
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Default Re: BAG (Started!)

<In an attempt to mock me, llamaserver just accepted my turn.>
<It seems to be running fine now.>

Has the llamaserver gone wierd again?

I'm not getting any response when I mail in my turn.
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  #297  
Old October 27th, 2007, 05:20 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: BAG (Started!)

Uhm... dunno. I get the response, though slower than usual, 15-30 minutes, maybe, though it might just be my email provider.

Maybe your ISP blocked llamaserver.net after the llamaspam incident, or you forgot to take off a mail filter or blacklist rule you put on your email?
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  #298  
Old October 29th, 2007, 01:58 PM

Janlm Janlm is offline
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Default Re: BAG

heh, is it just me or is there a serious problem playing at an area with nothing but mountains and caves? I think the mountain ranges on this map is a little too concentrated..
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  #299  
Old October 29th, 2007, 02:01 PM
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Default Re: BAG

w00t this turn my lab got destroyed by an magical accident and an earthquake has destroyed the temple.
(no i dont have any misfortune)
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  #300  
Old October 29th, 2007, 02:02 PM

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Default Re: BAG

someone up there dosn't like you...
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