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  #291  
Old January 7th, 2006, 06:04 PM
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Default Re: Carrier Battles Mod

Grapple Beam - Grappling hook attached by a monofilament cord which is manipulated magnetically to ensnare fleeing fighters.

Or alternatively...

Magna Rod - Rod which is extended from a ship and then magnetized; the magnetic field will slow down fleeing fighters or pull in long-range bombers.
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  #292  
Old January 7th, 2006, 08:51 PM
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Default Re: Carrier Battles Mod

Awesome, alright.
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  #293  
Old January 8th, 2006, 03:54 AM

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Default Re: Carrier Battles Mod

Point defense tractor beams?

Sounds like it'd work great unless you accidentally grabbed the missile aimed at YOU instead of the one aimed at another ship.
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  #294  
Old January 8th, 2006, 04:08 AM
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Default Re: Carrier Battles Mod

There is a "seekers targeted at us" firing type for strategies. Maybe it will help with that issue?
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  #295  
Old January 8th, 2006, 05:23 AM
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Default Re: Carrier Battles Mod

Indeed.
Hopefully the description would keep in mind the use against missiles too.

Magnetic grapples sound good, but will only fit the in-game effect if a single hit pulls the missile/fighter all the way in.
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  #296  
Old January 9th, 2006, 02:15 AM
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Default Re: Carrier Battles Mod

Real life issues have claimed another player in their deathly grasp.
So, We have an opening in Carrier Battles #8.

Imperial Starwars shipset (an excellent choice for the mod )
Allied with me, no wars that I know of, and doing pretty good as far as I can tell.
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  #297  
Old January 9th, 2006, 03:33 AM
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Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
Fyron came up with the genious idea of point defense tractor beams.

This has been done for years (over 20 in fact) in Star Fleet Battles...tractoring Ships, Fighters, and especially Missiles...one of the things that was going to go into my SFB mod which is postponed until SEV...but yes still a great idea...

As for what to call/describe it...I guess it depends on the mechanics of the item...the tractor pulls objects...the pressor pushes objects...unfortunately neither holds and object in place...I'm hoping that this will be possible in SEV...

Kana
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  #298  
Old January 9th, 2006, 03:56 AM
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Default Re: Carrier Battles Mod

Ok, well, he posted it where I could see it, at least.

Wanna join CB#8?
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  #299  
Old January 13th, 2006, 12:06 AM

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Default Re: Carrier Battles Mod

Carrier battles 8
quick update the imperials are in one war with my empire. Very limited scale over a border system that has since ended. But the war hasnt been ceased with no real further battle
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  #300  
Old January 13th, 2006, 02:18 AM
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Default Re: Carrier Battles Mod

That sounds like a good thing for your empires.

A sparring partner to test out your designs and strategies on
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