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  #291  
Old October 7th, 2002, 05:04 AM
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Default Re: *** Star Trek Mod Discussion ***

I have updated the TNG mod site with the new information I spoke of earlier. Check out Treknology as most of the new stuff is there. Let me know what you think. Also, graphics has a new image as well.
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  #292  
Old October 7th, 2002, 11:35 AM
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Default Re: *** Star Trek Mod Discussion ***

It looks great! I like the pic of the Defiant class ship on the News Page. Keep up the good work!
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  #293  
Old October 7th, 2002, 03:11 PM
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Default Re: *** Star Trek Mod Discussion ***

Hey, I could add an SE4 weapon animation that looks like that! As long as your ship is facing the enemy, it'll look great!
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  #294  
Old October 7th, 2002, 05:15 PM
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Default Re: *** Star Trek Mod Discussion ***

Hey SJ, why don't you whip me an animation and send it to me? I'll critique it when I get home later tonight..

Oh, 600 Posts, only 200 to go before I'm officially a Captain.

[ October 07, 2002, 16:18: Message edited by: Captain Kwok ]
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  #295  
Old October 7th, 2002, 05:42 PM
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Default Re: *** Star Trek Mod Discussion ***

I'm thinking of a recolored "Beam" Version of the little blue Point Defense "Torp" animation.
It would lay down a stream of orange darts to the target.
You would see something like:
code:
=.....o
==....o
===...o
====..o
=====.o
.====(o
..===(o
...==(o
....=(o
.....(o

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  #296  
Old October 9th, 2002, 12:44 AM
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Default Re: *** Star Trek Mod Discussion ***

Very Cool Captain! Good idea with the captains!
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  #297  
Old October 9th, 2002, 02:50 AM
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Default Re: *** Star Trek Mod Discussion ***

I have a slight beef with the defiant.

Great job, but I think the nacelles should be swept back. It looks like it's swept to the front.

And since it's not canon...
*Sees 30 pulse beams heading in his direction*
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  #298  
Old October 9th, 2002, 02:58 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by TerranC:
And since it's not canon...
Fire Quantum Torpedoes Mr. Worf!
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  #299  
Old October 10th, 2002, 10:09 AM

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Default Re: *** Star Trek Mod Discussion ***

Hey guys, this is sort of off topic, but I'm pretty excited about this new star Trek game comming out. Its called Starfleet Command 3 and soon to hit stores by December about the same time Nemisis will come out. Ok, I'm going to hear it now "oh whats the point, its based off of SFB rules. I want a Star Trek game, not a Non-canon board game!", that is whats going to make SFC3 a great game. Its not going to be based on SFB, but on an entirely new game engine.

From what I have heard, its going to be very close to the TNG manual in terms of weapons and such. Some of it is still going to have its roots with SFB/SFC, but a lot of it is rewritten for use in the Next Generation era. But just remember, its a Tactical Ship combat game and not a roleplaying game so if you want something like that, you might want to look else where. But if ship combat is your thing for Star Trek, I recommend keeping an eye on this puppy.

Here is an article on what is in store for this game. I would give it a read if your interested...

http://www.starfleetcommand3.net/newsdetailed.asp?id=72
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  #300  
Old October 10th, 2002, 10:22 AM
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Default Re: *** Star Trek Mod Discussion ***

I tried playing one of it's predecessors, but I didn't like it very much. It was too slow. It took ages to turn a ship around for a good chanche of blowing the enemy out of the sky. Maybe I wasn't good enough witht he controls, but it didn't had that much apela to me anymore. I am willing to give it aonther try, but I won't pay a single buck for it. I'll run of to the library and lend it there, or even better borrow it from a friend of mine.
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