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  #291  
Old September 1st, 2008, 05:09 PM
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Default Re: Aquarium - Started - FIGHT!

My sincere apologies to Mictlan and R'lyeh for the Lord of the Hunt's behavior. Unfortunately, I am not sure why he insists on attacking my friend, and not my enemies. I thought he would attack priests of the nations I am at war with. Evidently not.
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  #292  
Old September 2nd, 2008, 03:42 AM
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Default Re: Aquarium - Started - FIGHT!

So Aquarium hosted - I haven't even opened the turn, as I am still anticipating a rollback.

The current turn is set at a 24h interval. I can foresee multiple stales. We need to fix this.

I won't be submitting a turn until the situation is under control.
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  #293  
Old September 2nd, 2008, 04:53 AM

llamabeast llamabeast is offline
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Default Re: Aquarium - Started - FIGHT!

Quote:
New turn file: Aquarium, R'lyeh turn 66‏
From: turns@llamaserver.net (turns@llamaserver.net)
Sent: Sat 8/30/08 6:28 PM

Reminder: Aquarium hosting in 6 hours‏
From: turns@llamaserver.net (turns@llamaserver.net)
Sent: Mon 9/01/08 12:29 PM
These two turns are 48 hours apart, not 12. What do you mean?

Also it's set at a 48 hour interval, not 24 hours.
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  #294  
Old September 2nd, 2008, 07:09 AM
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Default Re: Aquarium - Started - FIGHT!

Dear lord. This one is even worse than the Stasis problem..... All I can say is, I've been really ill the last few days, and not entirely myself. Blah.



<3
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  #295  
Old September 2nd, 2008, 08:28 AM

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Default Re: Aquarium - Started - FIGHT!

Not a problem. I hope you're feeling better.
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  #296  
Old September 9th, 2008, 01:13 PM

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Default Re: Aquarium - Started - FIGHT!

I would like to rollback, please. Eriu has gone AI and was able to jump a turn in a fashion that was highly unexpected.
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  #297  
Old September 9th, 2008, 08:45 PM
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Default Re: Aquarium - Started - FIGHT!

I'm having a hard time seeing where Eriu actually was capable of doing anything dastardly enough to warrant a rollback more than any of the mundane difficulties caused by the stale. Yes, they took a VP from you. I'm pretty sure it should be easy enough to recapture. Seems like someone asking for the rollback because they had barbarians or troglodytes spawn somewhere inconvenient.

Granted, I am sure you want to sew this game up ASAP - it does look like we'll be unable to stop you. But rolling back to avert the loss of that VP will actually only make things take longer, than moving ahead from where we are now.
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  #298  
Old September 9th, 2008, 08:51 PM

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Default Re: Aquarium - Started - FIGHT!

Quote:
Originally Posted by JimMorrison View Post
I'm having a hard time seeing where Eriu actually was capable of doing anything dastardly enough to warrant a rollback more than any of the mundane difficulties caused by the stale. Yes, they took a VP from you. I'm pretty sure it should be easy enough to recapture. Seems like someone asking for the rollback because they had barbarians or troglodytes spawn somewhere inconvenient.

Granted, I am sure you want to sew this game up ASAP - it does look like we'll be unable to stop you. But rolling back to avert the loss of that VP will actually only make things take longer, than moving ahead from where we are now.
There are some other things that did not work like they were meant to because of that, but I'd rather not share them. A rollback would actually save time, because this turn is identical to the last one- we have to redo all of the orders.
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  #299  
Old September 9th, 2008, 09:16 PM
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Default Re: Aquarium - Started - FIGHT!

Right, and if you read the Llamaserver email, you can't just upload the old one. You have to redo the moves either way. So it takes extra time, because we have to get the old turn back.

I had an army sit in a swamp and get riddled with disease, and I'm still against a rollback.
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  #300  
Old September 9th, 2008, 09:33 PM

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Default Re: Aquarium - Started - FIGHT!

Ah. I did not know it couldn't simply be rehosted. Thank you for clarifying.
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