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October 11th, 2009, 09:59 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Yeah, I understood it to mean a 5-turn warning period, since that is a standard meaning for "5-turn NAP". Not a problem though, I don't mind.
I believed I had successfully Mind Hunted an Air Queen. Did I not?
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October 11th, 2009, 10:00 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Also Amonchakad, you may be interested to hear that Arco has broken out AGAIN and captured five or six of my provinces. I have finally got an army bearing down on them though - the rebellion will be stamped out once and for all!!
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October 15th, 2009, 04:30 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Dear Sidhe Lords of Tir Na N'og, you have all my sympathy for the battle in Helheim  Even if their rightful leaders have surrendered, the regents of Arcocephale and Helheim are surprisingly resilient and quite hard to defeat.
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October 15th, 2009, 07:08 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Aieeeeee!
SO frustrating. I mean, my own fault for not having more troops, but to forget to leave a single commander behind so they didn't all die on the retreat... deeply painful. 
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October 25th, 2009, 05:32 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Hi all, apologies for the extraordinary delay in my taking my turn. I've been quite under the weather and unable to muster the required concentration. Again, many apologies for keeping you waiting. Should be able to take it tomorrow I hope.
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October 26th, 2009, 07:32 AM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Don't sweat it, man! Its your hard work that makes all these games possible anyway. Feel better soon!
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October 27th, 2009, 05:23 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
AlgaeNymph (you're playing Lanka right?) - unfortunately I can't properly watch our battle in Yomi because my computer's too slow! But I have to know - did I do you some damage??
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October 27th, 2009, 05:30 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Not really. You did curse some thugs though, and the injuries will take a while to heal.
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October 27th, 2009, 06:29 AM
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Corporal
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Join Date: Aug 2008
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
You managed to kill undead chaff and some raksh demons. But I was surprised that your pretender didn't do more dmg
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October 30th, 2009, 10:41 AM
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Sergeant
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Join Date: Jul 2009
Location: New York City
Posts: 355
Thanks: 59
Thanked 9 Times in 7 Posts
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Re: Crusaders - Mod Heavy Ea game [Game Started!]
Crap i just realized i am stuck at work and forgot to submit my 2H file. could I have a six hour extension please if you get this in time?
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