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  #3001  
Old May 12th, 2003, 01:48 AM
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Default Re: Babylon 5 Mod

*Posts the 3000th post for no reason, only to be kicked out of the thread*

[ May 12, 2003, 01:13: Message edited by: TerranC ]
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  #3002  
Old May 12th, 2003, 03:17 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
Hehe, EVERYTHING takes awhile (compared to "normal" SEIV) due to B5 following the "proportions" model. But I kinda like the slower pace at times.
Actually, the pace of B5 was developed around the same time that PvK was developing Proportions. So, B5 Mod is not following Proportions, they had similar ideas at the same time. It's like Newton and... umm... the other guy... that both concurrently developed calculus (and had no contact with each other).
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  #3003  
Old May 12th, 2003, 06:20 AM
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Default Re: Babylon 5 Mod

Everyone on PBW:

Sorry, but I missed another turn over at PBW world I've been having some problems with the game, I've got a corrupted SEIV game (but I found my CD yesterday - oh happy joy!) which would explain all the RCE Messages I've been getting. The earliest I can fix this is tomorrow, and so that should explain why I missed Saturday's turn. I know that I owe certain individuals some trade items, and don't worry, I do intend to pay up , just got a little distracted by the problems at my end. Imperator Fyron: I have no intention of leaving the game or anything like that

cheers y'all
jimbob
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  #3004  
Old May 12th, 2003, 06:28 AM
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Default Re: Babylon 5 Mod

Do you want the game on hold til you get your SE4 fixed?
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  #3005  
Old May 13th, 2003, 01:55 AM
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Default Re: Babylon 5 Mod

Sigh,

yes, and unfortunately I have some seriously big problems that I just can't figure out. I deleted SEIV from my hard drive and reinstalled - still get RCEs and I get them for ALL mods that are in the SEIV directory. Then I did a complete, from scratch install to another hard drive, and STILL get RCEs in every mod (even in the unmodded game!).

Any ideas what the problem might be? Can we go APLU until this is solved... because I'm really falling behind with the whole not being able to move ships thing... Are there any known driver conflicts with ungoldified SEIV? It would really suck if I had to give my race away to someone with a working computer cause it's shaping up to be a really fun game.

frustratedly yours,
jimbob
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  #3006  
Old May 13th, 2003, 03:48 AM
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Default Re: Babylon 5 Mod

Embarrassment

I should have gotten Rambie's permission to alter/add to the EA shipset....

The same could be said about the Vorlon also....Atomannj and Oleg...

Is it ok?

[ May 15, 2003, 03:46: Message edited by: pathfinder ]
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  #3007  
Old May 14th, 2003, 02:15 AM

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Default Re: Babylon 5 Mod

Since I offered/requested some of these changes/additions to the sets I hope I haven't gotten you in trouble there PF.
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  #3008  
Old May 14th, 2003, 02:30 AM
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Default Re: Babylon 5 Mod

Naw, so far all ok's.
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  #3009  
Old May 14th, 2003, 07:27 PM
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Default Re: Babylon 5 Mod

Fine by me to update the graphics as long as they reflect how they are used in the show.
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  #3010  
Old May 15th, 2003, 04:44 AM
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Default Re: Babylon 5 Mod

Thanks Atommanj...trying to remain as close to "canon" as I can while adding neostandard ships...

Mmmmmmm...Cascor....anyone have a decent pic? They supposed to look like moles...my placeholder looks like the cat people from MOO2... Myrrshian?

[ May 15, 2003, 03:45: Message edited by: pathfinder ]
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