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  #3011  
Old May 15th, 2003, 05:08 AM
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Default Re: Babylon 5 Mod

*Warms up the dreaded Sci-Fi Cannon and targets pathfinder while awaiting new changes*

"Hey! You've got the light coming from the upper right back of that ship, and forty-seven seconds into the twelfth scene of the thirty-ninth episode (which, by the way, is the only episode to show that ship in its entirety) the light is coming from the lower left front!"

****BLAMMO****
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  #3012  
Old May 15th, 2003, 07:43 PM
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Default Re: Babylon 5 Mod

Hi all!

I'm back for a VERY short period. I'm heading for the next adventure in my life very soon. Fortunately it won't take that long, I'm a bit traveling sick. I would really stay much longer at home now.
First of all I owe all you guys (especially Fyron) a BIG apology. I volunteered for playing the Vree in the PBW. When the game began I couldn't forsee the huge changes my life has gone through. Let me explain.
First of all I was offered a job across the globe (Down Under to be precise), but the job included heavy traveling. So I couldn't enter the PBW anymore. Then the next change occured, I got another job, this time I was due to Chile (Latin America), I got to work on the VLT (Very Large Telescope). Only a month ago I entered my beloved home country again. All this work took it's toll on my life and friends (and my internet obligations). I feel I have to choose for my friends and family (they have seen me twice this year and only once Last year (during my worlking period)), so I officially quit the PBW.

But there's also good news. Coz all the work, I really have a renewed enthusiasm for SE IV again. I have started working on my own Version of the B5 Mod. I had some contact with our revered Val and I mentioned it to him I might do that when I got back home. Well, Last night I decided to do it. So I've begun my epic quest. I don't know how long it's going to take. I hope not that long. To make my life easier, I decided to copy as much as possible from the original B5 Mod (I'll send a message to Val first and I'd better ask everyones permission). So, I hereby ask permission of everybody who worked on the B5 Mod to use their material, file, pics and so on for use in the B5 Mod 2.0.

BTW. Work on the mod won't begin untill I'm back from Poland and the Czech Republic. It will take about two to three weeks to complete my journey.
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  #3013  
Old May 15th, 2003, 11:58 PM
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Default Re: Babylon 5 Mod

Hiya Timstone! Yeah, you can use/abuse any of the shipsets I made (Raiders, Gaim, Abbai) to include the AI.
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  #3014  
Old May 16th, 2003, 12:28 PM
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Default Re: Babylon 5 Mod

Great to hear that! Da Path rulez!
But actually I only want to do the mod itself, not the races. I only want to "upgrade" the mod and undo some horrible unbalncing things. I want to make the mod modular. If you want to add a new races, you can do it in a jiffy. I standardise. If it turns out to be a faulty concept, we always have this Version. I hope my Version works out fine (not to mention doesn't take too long to make).
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  #3015  
Old May 16th, 2003, 05:11 PM
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Default Re: Babylon 5 Mod

I realize I need to change the races too, but that's for later on, first I want the structure of the mod operational.
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  #3016  
Old May 16th, 2003, 06:12 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
Embarrassment

I should have gotten Rambie's permission to alter/add to the EA shipset....

The same could be said about the Vorlon also....Atomannj and Oleg...

Is it ok?
Fine with me
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  #3017  
Old May 17th, 2003, 03:29 AM
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Default Re: Babylon 5 Mod

Wow, over 200 pages of Posts. There seems to be a lot of activity here, so I was wondering how often do updates of the B5 Mod occur?

Also, please tell me if this is the quickest way to get an up to date B5 gold mod. Download the total B5 Mod 1.49.33.zip that IF posted. Then install Pathfinder's Gold Update over that. Will that work? Thanks.
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  #3018  
Old May 17th, 2003, 04:36 AM
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Default Re: Babylon 5 Mod

CyberSol: Exactly

latest updates have been graphics (Vorlon & EA ships).

The Gold Version I did was off either the v 1.78 or 1.8 Gold so isn't TOO out of date.
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  #3019  
Old May 17th, 2003, 07:22 AM

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Default Re: Babylon 5 Mod

PF I was playing a game and got a missing bmp error when looking at the weapons of an enemy ship (I can't remember what race). It was components/comp_855...

Is this a bmp that was mistakenly looked over or is it there and I don't have it due to an extraction error from the zip or something?

I've been checking out certain aspects of advanced research ingame and I was curious if there are some things still unfinished or if I just am missing something while playing. I've noticed things like Hyperspace studies, telepath studies, cloaking, molecular and gravitic weapons, EA specific weapons such as EA advanced matter and Plasma, etc but researching these things apparently doens't do anything. Are these just incomplete or am I not researching the correct stuff to make these work?

I also haven't a clue how to research Jump Gates or Jump Engines, I've never seen any listing for them are there other things I have to research before seeing these on my list?

I'm having a ball with the mod btw. The only thing that kinda annoys me is that the species usually don't act according to their cultures and psychology, but I think that's more of a problem with the game itself not the mod. I got the Dilgar as psychotic berserkers and they always ally themselves to me while the honorable artisan Vorlons usually go psycho and declaring war for no reason lol.

[ May 17, 2003, 06:24: Message edited by: Geryon ]
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  #3020  
Old May 17th, 2003, 08:15 AM
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Default Re: Babylon 5 Mod

CyberSol: Nice avatar! What the heck is it?

P.S. I'll leave for Poland and the Czech Republic in three days. Tuesday is my Last day here.
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