.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #3021  
Old January 15th, 2011, 12:20 PM

Colonial Colonial is offline
Sergeant
 
Join Date: Nov 2010
Location: Paris, France
Posts: 299
Thanks: 3
Thanked 3 Times in 2 Posts
Colonial is on a distinguished road
Default Re: Bug Thread: Discussion

Just noticed that they are 'minister of magics', not 'ministers of magic'. kind of annoying, but I guess completely impossible to fix...
Reply With Quote
  #3022  
Old January 15th, 2011, 08:18 PM

P3D P3D is offline
Sergeant
 
Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
P3D is on a distinguished road
Default Re: Bug Thread: Discussion

The "Local Lord has employed slave labor" event won't have effect the capital.
Reply With Quote
  #3023  
Old January 16th, 2011, 04:49 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Colonial View Post
Just noticed that they are 'minister of magics', not 'ministers of magic'. kind of annoying, but I guess completely impossible to fix...
Not impossible, but I've understood it to be annoyingly difficult in comparison to the impact of the bug (only cosmetic), so at such a late stage, it is not likely to get fixed. It will not be fixed for this patch, that much is certain.
Reply With Quote
  #3024  
Old January 21st, 2011, 12:45 PM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: Bug Thread: Discussion

Rat Tail increases morale sometimes. I used it in a test game against some Yakshinis that were well armored by equipment and magic, and it always seemed to increase their morale. Then I tried using it in the test game against some other units, and against Yakshinis that were not well armored, and it decreased their morale. I couldn't find the exact trigger for the change. Game files are attached.
Attached Files
File Type: rar rat tail increases morale.rar (3.23 MB, 118 views)
Reply With Quote
  #3025  
Old January 21st, 2011, 12:54 PM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: Bug Thread: Discussion

Whoops, I just remembered there's a new patch. I tried again with the patch in place and the bug seemed to be gone. I don't see anything about rat tails or fear increases in the patch notes. But maybe the problem was that when shields parried fear (as they supposedly no longer do as of 3.26), the morale loss could be reversed somehow?
Reply With Quote
  #3026  
Old January 22nd, 2011, 03:02 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by Bananadine View Post
Whoops, I just remembered there's a new patch. I tried again with the patch in place and the bug seemed to be gone. I don't see anything about rat tails or fear increases in the patch notes. But maybe the problem was that when shields parried fear (as they supposedly no longer do as of 3.26), the morale loss could be reversed somehow?
Yes, that particular shield bug has been fixed, so any bugs related to rat tail or otehr fear causing attacks against shield-bearing units should be investigated as new issues as of v3.26. If it crops up again, we'll add it to the shortlist.
Reply With Quote
  #3027  
Old February 2nd, 2011, 09:43 AM

Executor Executor is offline
Major General
 
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
Executor is on a distinguished road
Default Re: Bug Thread: Discussion

I think I may have found another minor Armor of Virtue bug.
If used with elixir of life it will make the the user disappear, with any amount of damage not only death.
Reply With Quote
  #3028  
Old February 3rd, 2011, 10:13 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Bug Thread: Discussion

I think I've found a new bug!

Corpse counts are not always shown when they should be. For example, having cast Black Death on a province, no corpse counter is given for the province, although it actually has large numbers of corpses in it (as can be shown for example by casting Carrion Reanimation). Example files can be provided if desired.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #3029  
Old February 3rd, 2011, 10:46 AM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: Bug Thread: Discussion

Quote:
Originally Posted by llamabeast View Post
I think I've found a new bug!

Corpse counts are not always shown when they should be. For example, having cast Black Death on a province, no corpse counter is given for the province, although it actually has large numbers of corpses in it (as can be shown for example by casting Carrion Reanimation). Example files can be provided if desired.
Hhhmmm, this might sound like a bit of a newb question llama, but do you (or the player it's being cast against) have a Death mage in the target province? As the corpse info won't appear otherwise. (it can be a hidden Death mage as well). Edit - As if there are no corpses in a province, it will actually say "Corpses 0" (rather than the info only appearing if there are actually corpses present)

I've used Black Death several times, and can't say I remember corpses not appearing (in the info bar) when I expected to see them there. (unless someone else used them for reanimating or Raven Feasting). Can you post the game files, or is it from an on-going game?
Reply With Quote
  #3030  
Old February 3rd, 2011, 04:55 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Bug Thread: Discussion

Send the files to Illwinter, llamabeast. There's rather little that we can glean from them here.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.