|
|
|
|
|
January 15th, 2011, 12:20 PM
|
Sergeant
|
|
Join Date: Nov 2010
Location: Paris, France
Posts: 299
Thanks: 3
Thanked 3 Times in 2 Posts
|
|
Re: Bug Thread: Discussion
Just noticed that they are 'minister of magics', not 'ministers of magic'. kind of annoying, but I guess completely impossible to fix...
|
January 15th, 2011, 08:18 PM
|
Sergeant
|
|
Join Date: Jan 2009
Location: Reno, NV
Posts: 353
Thanks: 10
Thanked 14 Times in 6 Posts
|
|
Re: Bug Thread: Discussion
The "Local Lord has employed slave labor" event won't have effect the capital.
|
January 16th, 2011, 04:49 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Bug Thread: Discussion
Quote:
Originally Posted by Colonial
Just noticed that they are 'minister of magics', not 'ministers of magic'. kind of annoying, but I guess completely impossible to fix...
|
Not impossible, but I've understood it to be annoyingly difficult in comparison to the impact of the bug (only cosmetic), so at such a late stage, it is not likely to get fixed. It will not be fixed for this patch, that much is certain.
|
January 21st, 2011, 12:45 PM
|
First Lieutenant
|
|
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
|
|
Re: Bug Thread: Discussion
Rat Tail increases morale sometimes. I used it in a test game against some Yakshinis that were well armored by equipment and magic, and it always seemed to increase their morale. Then I tried using it in the test game against some other units, and against Yakshinis that were not well armored, and it decreased their morale. I couldn't find the exact trigger for the change. Game files are attached.
|
January 21st, 2011, 12:54 PM
|
First Lieutenant
|
|
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
|
|
Re: Bug Thread: Discussion
Whoops, I just remembered there's a new patch. I tried again with the patch in place and the bug seemed to be gone. I don't see anything about rat tails or fear increases in the patch notes. But maybe the problem was that when shields parried fear (as they supposedly no longer do as of 3.26), the morale loss could be reversed somehow?
|
January 22nd, 2011, 03:02 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Bug Thread: Discussion
Quote:
Originally Posted by Bananadine
Whoops, I just remembered there's a new patch. I tried again with the patch in place and the bug seemed to be gone. I don't see anything about rat tails or fear increases in the patch notes. But maybe the problem was that when shields parried fear (as they supposedly no longer do as of 3.26), the morale loss could be reversed somehow?
|
Yes, that particular shield bug has been fixed, so any bugs related to rat tail or otehr fear causing attacks against shield-bearing units should be investigated as new issues as of v3.26. If it crops up again, we'll add it to the shortlist.
|
February 2nd, 2011, 09:43 AM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Bug Thread: Discussion
I think I may have found another minor Armor of Virtue bug.
If used with elixir of life it will make the the user disappear, with any amount of damage not only death.
|
February 3rd, 2011, 10:13 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Bug Thread: Discussion
I think I've found a new bug!
Corpse counts are not always shown when they should be. For example, having cast Black Death on a province, no corpse counter is given for the province, although it actually has large numbers of corpses in it (as can be shown for example by casting Carrion Reanimation). Example files can be provided if desired.
|
February 3rd, 2011, 10:46 AM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: Bug Thread: Discussion
Quote:
Originally Posted by llamabeast
I think I've found a new bug!
Corpse counts are not always shown when they should be. For example, having cast Black Death on a province, no corpse counter is given for the province, although it actually has large numbers of corpses in it (as can be shown for example by casting Carrion Reanimation). Example files can be provided if desired.
|
Hhhmmm, this might sound like a bit of a newb question llama, but do you (or the player it's being cast against) have a Death mage in the target province? As the corpse info won't appear otherwise. (it can be a hidden Death mage as well). Edit - As if there are no corpses in a province, it will actually say "Corpses 0" (rather than the info only appearing if there are actually corpses present)
I've used Black Death several times, and can't say I remember corpses not appearing (in the info bar) when I expected to see them there. (unless someone else used them for reanimating or Raven Feasting). Can you post the game files, or is it from an on-going game?
|
February 3rd, 2011, 04:55 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Bug Thread: Discussion
Send the files to Illwinter, llamabeast. There's rather little that we can glean from them here.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|