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February 3rd, 2011, 06:23 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Bug Thread: Discussion
Ahaha, I didn't know you had to have a death mage there. That would explain it then!
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February 4th, 2011, 04:53 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by llamabeast
Ahaha, I didn't know you had to have a death mage there. That would explain it then!
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I'm currently recruiting for a new newbie game llama, and you are welcome to join it if you like. As by the looks of it you could do with a refresher course or two
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February 15th, 2011, 03:12 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Bug Thread: Discussion
The description of Returning says it doesn't work if the caster is in the province containing the home citadel. But I've just tried Returning and Ritual of Returning in my capital province in a test game, both inside and outside the fortress, and they both always worked. Seems like the description could use an update, unless Returning is really supposed to be limited in that way. (I'd be surprised if a mage couldn't "return" into the fortress from outside it, anyway.)
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March 19th, 2011, 05:38 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Bug Thread: Discussion
Ryujin dragon form doesn't have the magic being tag. While the normal form does.
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March 29th, 2011, 02:28 PM
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Private
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Join Date: Mar 2011
Posts: 2
Thanks: 8
Thanked 0 Times in 0 Posts
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Re: Bug Thread: Discussion
Rust Mist should not affect armors like furs, only iron made armors can be rusted.
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March 30th, 2011, 04:01 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by CCRun
Rust Mist should not affect armors like furs, only iron made armors can be rusted.
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It affects everything now. The codebase is old enough that it probably doesn't support differentiating between types. As far as I know anyway, not in the sense that the spell would need.
Even if it does (which is by no means given), that would need every single armor type modified separately, which is not likely to happen.
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April 26th, 2011, 03:46 AM
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Sergeant
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Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Muse
Bug: Commanders underwater holding the Manual of Water Breathing cannot retreat into an adjacent sea province.
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Got the same with a Sea King's Goblet. I had 2 Ice Devils, one with a a Ring of Water Breathing and one with a Sea King's Goblet leading a few troops. There was no adjacent land province. The troops were killed and they routed. The one with the Ring retreated in an adjacent underwater province, the one with the Goblet didn't have any province to retreat. Just lost an Ice Devil.
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April 30th, 2011, 11:10 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Bug Thread: Discussion
- A diseased unit that is reincarnated stays diseased. (at least my yogi came back as a 1hp diseased yogi).
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April 30th, 2011, 02:19 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
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Re: Bug Thread: Discussion
Pretenders Seducible
I'm not sure if this is WAD, but I was able to seduce an AI player's pretender in one of my test games. Admittedly the unit had seduce 15, and the pretender was C'tis's serpent king with his rather mild MR, but I was under the impression it was a categorical bar rather than merely a really tough number to beat. Kinda cool, but I thought I'd better report it.
Savegame available if needed.
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May 1st, 2011, 11:49 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Bug Thread: Discussion
Quote:
Originally Posted by Globu
Pretenders Seducible
I'm not sure if this is WAD, but I was able to seduce an AI player's pretender in one of my test games. Admittedly the unit had seduce 15, and the pretender was C'tis's serpent king with his rather mild MR, but I was under the impression it was a categorical bar rather than merely a really tough number to beat. Kinda cool, but I thought I'd better report it.
Savegame available if needed.
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Send those savegame files to Illwinter as per the insturctions in the shortlist thread. Johan needs to take a look at that.
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