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  #3081  
Old May 22nd, 2003, 12:57 AM
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Default Re: Babylon 5 Mod

B5 Cascor: Neutral race atm:

1053557771.zip
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  #3082  
Old May 22nd, 2003, 01:54 AM
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Default Re: Babylon 5 Mod

Timstone: Yes, that would be nice. Propulsion 5 and computers 1 pushes the selfdestruct up the tech tree just a bit, buys some of the players just that little bit of extra time.

cheers,
jimbob
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  #3083  
Old May 22nd, 2003, 10:25 AM
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Default Re: Babylon 5 Mod

Stupid meetings! Grr... Ah well, at least I get to drink some excellent tea and talk about things I won't have to use my brain with. I hope it's over soon, I want to work on the mod again. If I'm not so lucky I'll be stuck in that room with those uninteresting people for about the rest of the day (if they feel the offer we make isn't good enough). Hope it's over soon.

Jimbob: Hope I pushed it far enough behind. I wanted to push it to L6 Propulsion and L1 Computers, but that would be just a little bit too far and it wouldn't make sense. You can make ships, but not destroy them with a single bLast to the powercore? A bit strange. Ah well, we'll see if this is enough.

When I'm done with the business talks, I'll commit myself to the mod again. I'll strip all the race dependant thingies and then I add every race bit by bit. One race at the time. I'll begin with those Ancients, coz I already have some ideas for them in store. Hope it works out fine.
See ya all later!
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  #3084  
Old May 22nd, 2003, 12:16 PM
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Default Re: Babylon 5 Mod

I'll withdraw since this is being totally re-written. Ciao..
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  #3085  
Old May 22nd, 2003, 12:29 PM
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Default Re: Babylon 5 Mod

Path: Are you mad at me? I hope not.
Tha Version I'm making is a Version beside the one that already exists. A sort of supplement. I'm very curious if my Version is as good as the mod we have at this moment.
I thought you guys by now understood my Version is a test. If not, I'll tell it again.

MY VERSION IS A TEST VERSION. I DON'T KNOW IF IT WILL DO BETTER THAN THE MOD AT THIS MOMENT.

Please Path, I don't want you to be mad at me. When all the basic work is done, I need your experience with the race files and the like. I apologize if I did something very wrong.
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  #3086  
Old May 22nd, 2003, 03:58 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Timstone:
SJ, Jamorobo: Thanks for all the info. It's crystal clear now.
Sensors: Do they need work? If so, who's the best person to do it?
Armor: SJ designed them. So the questions are, do the need work and is SJ prepared to do it for the mod?
Well, I desinged the sensors too

The biggest thing with them, I believe, would be their effectiveness relative to purchasable racial traits...
Doubling the strength of the sensors & ECM is a possibility.
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  #3087  
Old May 22nd, 2003, 06:01 PM

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Default Re: Babylon 5 Mod

Quote:
Originally posted by pathfinder:
I'll withdraw since this is being totally re-written. Ciao..
Don't be like that Pathfinder, OUR mod isn't being re written, we need someone to code the ai and i personly don't know how to do it, and you are doing a damn good job.

Anyway, we need to decide on what we want or need to change in the mod before we do anything substantial, ai is an exception as that is a general ongoing process which needs to be updated constantly as new idea's come along.

Could i also have names of people who want to contibute to the mod either through creating new components + adding ones that haven't been implemented yet or general testing of new components and ai. This will make it easier to gather names when a new Version of the mod is created and when sorting out who is doing what.

I myself would like to see if i can sort out Pulse weapons for EA which are currently taking too much room for their worth.
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  #3088  
Old May 22nd, 2003, 06:53 PM
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Default Re: Babylon 5 Mod

Stupid meeting is finaly over, damn, those people were picky. Each and every thing had to be talked over. Tjees!

Quote of Jamorobo:
...OUR mod...

Sorry my good man, my mistake. Thanks for correcting me.

The plan I had in mind for this Version is the following:
1) Stripping eveyrthing ot do with races.
2) Restructuring following a certain pattern (I came up with).
3) Add all the tech that every race can get.
4) Discuss a standard way to make a race.
5) Implement a few races.
6) See wat has to be changed.
7) Implement the changes
8) Add some more races.
9) etc...

I've done 1 and 2, but now we have to decide on point 4. A standard outfit for every race. Point 3 is a relatively simple thing. I'll do that too. I think it'll be finished next week.
But as I mentioned, point 4 needs attention. That way everybody can design his or her favorite race.

I have made preparations for the Ancients (except the Vorlons and the Shadows), so I want to implement those.

Path: Please don't leave. You're one of the senior (sorry for the word) member, you have solved soooo many problems with the AI, made dozens of important changes to the mod and delivered a huge amount of shipsets. I really hope you decide you stay and help. If you feel I should apologize for anything I might have done wrong I will. But please decide to stay with us, you're very important.
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  #3089  
Old May 22nd, 2003, 07:21 PM
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Default Re: Babylon 5 Mod

SJ: If you would like to update the Armor and the Sensors, please do. If you have them ready could you send them to me? Don't worry about the family number, I have that covered. I'll fill them in when you have them ready. If you don't want to update them, please give instructions on how I should do it. Thanks!
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  #3090  
Old May 22nd, 2003, 08:41 PM
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Default Re: Babylon 5 Mod

Well, I'll sign off for today. I've continued work on the restructure and it is done now. Next stop are the weapons, the greatest changes in the current Version.
I hope you people discus a bit about the standard for every race (how many weapons and how many from which sort (heavy, light, medium, pointdefense, mine, etc...).
Tomorrow is my day of, so I think I'll be off with my friends to see something from this little town (don't even know it's name). The day after tomorrow is the Last day here in this wonderfull hotel, so I think I won't login then. See ya!!
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