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  #301  
Old June 9th, 2004, 12:58 AM
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Default Re: New & raw web based Dominion II game server

The game Crowded Land has been restarted and disowned by me.
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  #302  
Old June 9th, 2004, 01:51 AM

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Default Re: New & raw web based Dominion II game server

You know, the simple approach is to just let Mose do both md5sums for you.

When you upload, his page will already spit back an md5sum for you, ostensibly so you can compare to the one YOU took....but instead, you can just record that one, and then if it changes unexpectedly, it's not your pretender anymore.
  #303  
Old June 9th, 2004, 02:53 AM
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Default Re: New & raw web based Dominion II game server

Has anyone gotten the master password to work yet?

It still hasn't worked for my on my two games.
  #304  
Old June 9th, 2004, 08:52 AM
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Default Re: New & raw web based Dominion II game server

Are you guys telling me that a standard windows installation comes without a possibility to do md5sums? That can't be right. ssh needs the md5sums anyway, so why not make it availble as a command line utility?

If this is really true I suppose I could make a md5sum calculator availble on the site. But I'm having a hard time believing this
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  #305  
Old June 10th, 2004, 10:31 AM
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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Esben Mose Hansen:

1. Enablement of mods.
2. All the victory conditions --- win by research, win by dominion, more detailed VP setup.
3. Score graphs disable.

If you do that, I'll do my part and add them to my server
I think I'll manage to create those switches for the next patch. Or at least a few of them. Item modding will probably make it into Dominions II at some point, even if it probably only will be possible to disable or change the cost of items.

Good luck with the auto Dominions server. I hope it will be more stable for you now when a nasty network bug in Dominions has been eliminated.
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  #306  
Old June 11th, 2004, 06:49 PM

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Default Re: New & raw web based Dominion II game server

Could you switch the ALLTheNations port 2310 game to a quickhost with no time limit for a while? I have been having trouble connecting to that one since the patch.

There are only three players left, I am the second strongest, and the third is trailing by a lot. If Ermor stops playing it's turns, Machaka is going to win by default.
  #307  
Old June 12th, 2004, 09:24 AM
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Default Re: New & raw web based Dominion II game server

Johan: That sounds awesome! The thought of NOT having to hunt all my mages for clams and having scores of scouts for fetishes.... And it's good to hear that network bugs are being quashed

I'll change the settings for Allthenations/2310 to quickhost only.
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  #308  
Old June 12th, 2004, 12:13 PM

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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Esben Mose Hansen:
Johan: That sounds awesome! The thought of NOT having to hunt all my mages for clams and having scores of scouts for fetishes.... And it's good to hear that network bugs are being quashed
I'm not sure what the logic behind this is....how, exactly, is the ability to change the costs of items supposed to do anything? Nobody's forcing you to hunt your mages for clams and fetishes: Nobody will kill your mother and rape your dog if you don't bother with it, or just use the pool button...
  #309  
Old June 12th, 2004, 05:43 PM
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Default Re: New & raw web based Dominion II game server

Norfleet, what's with you? Cheer up already!

I would like to play with a mod that disables clams+fetishes. Is that okay with you? I'm not forcing you to participate.

As I have stated often, the pool option is worse than the hunting option. And clam+fetishes are the best sources of gems. That can hardly be ignored.
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  #310  
Old June 12th, 2004, 06:53 PM

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Default Re: New & raw web based Dominion II game server

Quote:
Originally posted by Esben Mose Hansen:
Norfleet, what's with you? Cheer up already!
Nothing. I just didn't follow the apparent logic involved in the idea that being able to modify their costs would have any effect on the level of micromanagement involved.

Quote:
As I have stated often, the pool option is worse than the hunting option. And clam+fetishes are the best sources of gems. That can hardly be ignored.
The pool option is worse than the hunting option? I'm not quite sure what you mean - are we losing something in translation here? While fetishes are somewhat more annoying, with having to inspect every single scout to see when he's about to croak and all, or give them to undead units, pooling from clams or blood stones is painless and quick: Slap pool, and all your gems are transferred to the lab. No muss, no fuss. It's actually far simpler than, say, blood hunting for a nation that also performs sacrifices on a regular basis.
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