|
|
|
|
|
February 26th, 2009, 05:10 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Noobs vs. Vets, LA, CBM, Game Running.
I don't know... 3 to 1 may be a bit more than is necessary. I mean, we're actually more or less holding our own in a pretty much 1 to 1 ratio at the moment. If ulm hadn't had so much trouble expanding he might not even be in danger of imminent death right now. It would take a pretty big map to justify the 3v1 I think.
|
February 26th, 2009, 08:02 AM
|
Sergeant
|
|
Join Date: Jan 2009
Posts: 208
Thanks: 2
Thanked 4 Times in 3 Posts
|
|
Re: Noobs vs. Vets, LA, CBM, Game Running.
I liked the idea before of vets going solo, while noobs pairs of into teams or such.
|
February 26th, 2009, 01:27 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Noobs vs. Vets, LA, CBM, Game Running.
Poor ulm. You guys all picked on him, didnt you? Merciless noobs!!
|
February 26th, 2009, 01:40 PM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Noobs vs. Vets, LA, CBM, Game Running.
Nah, mictlan is who we're picking on. Mictlan who lost 20+ jaguars and numerous support units to just some pd in a battle over one of my provinces.
|
February 26th, 2009, 03:54 PM
|
Corporal
|
|
Join Date: Aug 2008
Posts: 53
Thanks: 0
Thanked 6 Times in 4 Posts
|
|
Re: Noobs vs. Vets, LA, CBM, Game Running.
Quote:
Originally Posted by BigandScary
But it never does. There's always atleast one guy who waits until the last minute or stales. Always. Its like a syndrome. 48-hour syndrome.
|
Currently this guy is me, but I'm quite glad of the long timer as I've just been so very tired lately, and then there's the whole rebuilding a computer thing. I'm going to try and get two turns done now though, so sorry for the delay.
|
February 26th, 2009, 06:58 PM
|
Captain
|
|
Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
|
|
Re: Noobs vs. Vets, LA, CBM, Game Running.
Going away on friday, will be back on monday.
|
February 26th, 2009, 11:22 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Noobs vs. Vets, LA, CBM, Game Running.
Ulm, on the scale of luck that you just had, that probably ranks about a 12 on a scale from 0-10.
|
February 27th, 2009, 12:52 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Noobs vs. Vets, LA, CBM, Game Running.
Oh, do tell on. Ulm hasn't said a thing yet. And I still haven't checked my turn yet. And won't be able to for a while longer, I need to shut my computer down for a storm. But do tell! Or ulm, you can tell also.
|
February 27th, 2009, 12:56 AM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Noobs vs. Vets, LA, CBM, Game Running.
So in the battle for his capital, my 150hp pretender received TWO afflictions from glancing (5-8dam) arrow hits in the first two turns. Which is ridiculously lucky on its own. But then more than that he got Crippled and Chest Wound so he could neither reach the front lines to turn the battle in my favor, nor flee the battle once my men routed. Off the scale luck!
|
February 27th, 2009, 02:20 AM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
|
|
Re: Noobs vs. Vets, LA, CBM, Game Running.
Quote:
Originally Posted by rdonj
I don't know... 3 to 1 may be a bit more than is necessary. I mean, we're actually more or less holding our own in a pretty much 1 to 1 ratio at the moment. If ulm hadn't had so much trouble expanding he might not even be in danger of imminent death right now. It would take a pretty big map to justify the 3v1 I think.
|
The consensus seems to have been that the vets would gain the upper hand in the mid to late game due to their ability to create thugs or SC's and their familiarity with the magic system, maps, etc. I'm thinking of 3:1 to balance this, it will be a larger map and a longer playing game (as you know I don't care for this cramped stuff).
I'll likely give them first choice of nations.
Perhaps an indie strength of 3, though I'll need to balance this to ensure timing.
Edit: But we'll have to see how the current game plays out.
Last edited by Septimius Severus; February 27th, 2009 at 02:33 AM..
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|