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  #301  
Old April 1st, 2003, 08:43 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
I guess I was looking for more variety
in race specific tech. For example only Romulans can develope the cloaking device. I think what is currently availible is very limited.
Ah. That, of course is completely moddable. Check out the Trek mod and the B5 mod for good examples of having piles of Racial techs to choose from.
P&N adds a 6th major (1500 point) tech, and a handful of "minor" racial techs (150-700 points).

Quote:
As for ship size it would be cool to have a coordinate system. But what I would really like are ship graphics that show more scale. I'd like a baseship to monsterous compaired to a frigate.
Shipset artists have tried that, but the small ships tend to become too small to see.
SE5 will have ships rendered on the fly from models, so a zoom feature is entirely possible.
Wider size differences between hulls sounds likely for SE5.

Quote:
Related question: Anybody know why the "History" button shows nothing in Simultaneous PBW? Does it only record history for single-player AI games? Same question concerning the "Comparisons" button. Does that only work when "see all scores" is on?
I believe that is because PBW does not send the statistics file from the savegame.
If you run the game locally, the minimum you will see is the plot of your own empire's growth all alone on the chart.

[ April 01, 2003, 18:46: Message edited by: Suicide Junkie ]
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  #302  
Old April 2nd, 2003, 05:49 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Don't know if anyone said this one before...

Sortable reports.... And a real fog of war....

Where The enemy does not get to see any names of my stuff
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  #303  
Old April 2nd, 2003, 07:30 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

in SP play, the ai to build BS, more mines and sats on wormholes,

msg telling which units have been refitted
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  #304  
Old April 3rd, 2003, 02:45 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Probably mentioned this before, but how about Auto-rename for ships that have been refitted if they have not already been renamed by the player (you know, like to something unique because that ship is a "hero" or soemthing ) - it's kind of a pain to have 32 Marauder-class Frigates but 17 of them are named things like "Supply Ship 0001" and "StrLngAtkFG 0023" because they're really refitted designs!
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  #305  
Old April 3rd, 2003, 03:21 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by tesco samoa:
Where The enemy does not get to see any names of my stuff
You have to be able to distinguish between enemy ship types. An enemy BC using APBs would not look (and scan) exactly the same as any enemy BC using CSMs (or any other weapon). Since all of a race's BCs look alike, you need to see the design name to be able to get any basic information.
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  #306  
Old April 3rd, 2003, 04:06 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

More like "Enemy Design 0158"
instead of "Sunbuster Deluxe MK II"

Then, a good feature would be to have the option to change those generic names, and essentially give each enemy design nicknames independent of what the other guys call them.

[ April 03, 2003, 02:08: Message edited by: Suicide Junkie ]
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  #307  
Old April 3rd, 2003, 05:05 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Somewhat like the Soviet names for their planes/missiles/tanks/ships/etc, and the NATO-standard names, which weren't even close? I think that's a great idea.

I'll put my vote in for some more micromanagement in the intel system, as well.
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  #308  
Old April 3rd, 2003, 08:12 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

i'd find the duplicate names way to confusing.
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  #309  
Old April 3rd, 2003, 10:56 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Yet another idea just struct me; new facility that adds construction rate same as population, happiness and racial traits, like +10% per level 1 'contruction facility' and +30% per level 3.

The idea other people have mentioned, to make construction queues sameway as intelligence and research queues are now, also sound great to me.

You could (or must) devote a huge planet full of people, level 3 space yard and 24 of level 3 'contruction facilities' to build your ships (in the later stages of game). This planet abviously would need far more defending that any other type of colonies, so if enemy goes and glasses this one over, it would be same as losing a homeworld in Proportions mod.

Also, building spaceyard on every colony wouldn't as usefull for ship building as it is now. It would add more specialization for planets; you could still build space yard on every colony but rates would be dramatically slower that on a yard planet whitch could build not only max 1 ship per round, but upto 12 ships per round.

This makes more sense (for me anyway) since its not like only one oiltanker, luxury cruiser etc is build per year in real life

-edit: typos-

[ April 03, 2003, 09:06: Message edited by: Me Loonn ]
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  #310  
Old April 3rd, 2003, 11:06 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

You can mod se4 to be able to build multiple SYs on a planet. Make a facility of the same family as the SY, but with no SY ability. Then, build that facility, and upgrade it to a SY. Presto, you get a second (or third, etc.) SY on the planet! Give the SYs low ability levels, so you need lots to be able to build in a reasonable time.
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