Extended from SE vs Galciv thread.
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Atrocities said:
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Suicide Junkie said:
Personally, I'm hoping that GritEcon + CarrierBattles + SE5 + Beta influence = Mindblowing Game
Gotta crack the whip and get working, tho...
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Let us know what we can do to help.
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Graphics, and AI are my weak points.
What I suppose I need *most* is AI guys, but that is naturally a beta-only thing. Second to that would be a hearty set of LOW POLY shipsets which have nice fighter and troop models.
Also handy, and much more generally accessible would be some weapon animations / effects that look cool
in bulk. Samples can be run through starfury to get an idea of how they'll look. I can take screenshots of them in action if you don't have starfury. Real rendered missile animations would be supersweet, although they will need to lack any sort of directional external lighting.
For example; having a flickering engine glint off the metal is great. But you can't have a sunny/shady side, since the missile will be rotating in flight, and missiles flying in different directions would look stupid.
For reference, the CB weapons are DUCs, Plasma Bolts, Laser beams and Torpedoes. Plus about 7-9 varieties of missile, which come in light and heavy versions of the kinetic/explosive/nuclear warhead types. Plus planetary bombardment missiles.
I should be able to scale the animations to match the mount size myself, but if you want to make separate animations for each, that's good too.
Some custom component portraits would help as well. A little grittiness is great, but they should preferably remain unique, colourful and iconic like the stock SE4 stuff.
Carrier Battles dosen't have too many components, so it shouldn't be too hard to get a full collection. In fact, if there are multiple full sets, then I will probably give you the option to choose between the image collections as a racial trait.
Back to shipsets:
I want to have about the same number of ships & units as CBmod for se4, so there will likely end up being many hundreds of ships and many thousands of units in mid-to-late game battles.
That's why LOW POLY is a requirement
You should probably keep a high poly version as well, so that you can make beauty shots for giant portraits, and for a big intro battle scene. Glow points should probably be limited too, although creative use of one or two would be nifty... a doughnut topology ship with a ginormous glow point filling in the hole, for example.
For reference, there are in rough order of tech:
- Basic Fighters (Medium Fighter)
- Heavy Fighters (Large Fighter)
- Micro Fighters (Small Fighter)
- ER Fighters (ER Fighter, alt = Medium Fighter)
- Stealth Fighters (Stealth Fighter, alt = Small Fighter)
- Heavy ER Fighters (ER Fighter, alt = Large Fighter)
Ships will probably come in at least five generic hulls, possibly up to 10. Carriers will probably be +1 hull size bigger than the generic ships.
Use the se4 ship names for now, and start from the middle. The mod isn't going to need most of the ship hulls you'd expect of stock; colony ships would be made using the generic hulls, for example.