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  #1  
Old August 10th, 2022, 10:20 PM
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Default Re: RetLT Scenario issues

Quote:
Originally Posted by RetLT View Post
Scenario #402 Peleiu 2

Mines icons at the following hexes do not really have mines:

21,136
20,138
18,139
23,154
24,156
25,158
25,164
25,169

I spent several turns trying to clear them before discovering they were not really there
Do you think the scenario would play better with them or without?
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  #2  
Old August 13th, 2022, 12:12 AM

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Default Re: RetLT Scenario issues

It would make it a bit more challenging.
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  #3  
Old August 13th, 2022, 12:13 AM

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Default Re: RetLT Scenario issues

Scenario #405 Peleiu 5 D+1 North area

Mines at the following hexes are just icons. Others really are mines.
18,139
20,138
23,154
25,158
25,164
25,169

Edit: Check 404 D+1 South area too. All mines except 20,125 are just icons

Last edited by RetLT; August 13th, 2022 at 12:27 AM..
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  #4  
Old August 13th, 2022, 06:39 AM
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Default Re: RetLT Scenario issues

My vote, make em mines.
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  #5  
Old August 14th, 2022, 06:53 AM

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Default Re: RetLT Scenario issues

Yeah those scenarios are not massively hard, so probably it wouldn't "break" them.
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  #6  
Old August 15th, 2022, 10:03 PM
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Default Re: RetLT Scenario issues

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Originally Posted by Ts4EVER View Post
Yeah those scenarios are not massively hard, so probably it wouldn't "break" them.

They should NOT be "not massively hard" ( not even a little bit )

https://www.businessinsider.com/batt...istory-2017-11

Quote:
"The island was the most heavily defended atoll that ever would be invaded by Allied forces in the Pacific," wrote Joseph Alexander, a historian who was a Marine amphibious officer.

Betio's defenders deployed steel tetrahedrons, minefields, and dense thickets of barbed wire. Walls of logs and coral surrounded much of the island. Machine guns, rifle pits, and anti-tank ditches were often integrated into the barricades, and many emplacements, like pillboxes, were built to have converging fields of fire.

Anti-personnel and anti-vehicle mines were scattered around the island, its lagoon, and its reef.
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  #7  
Old August 16th, 2022, 02:02 AM

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Default Re: RetLT Scenario issues

Well, just because a battle was a horrible slog for the forces on the ground, doesn't mean that the scenarios should be hard to win for the player. After all, while I don't doubt that there were high casualty rates and it was generally terrible on those islands, the Japanese never had a chance in hell to actually hold them and "win" the battle. I'd say that is pretty well represented in those scenarios, you won't have much of a problem of winning them, but you WILL take casualties.
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Old August 14th, 2022, 10:13 AM
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Default Re: RetLT Scenario issues

Maybe toss in some wire to make things more interesting?
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Old August 14th, 2022, 03:56 PM
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Default Re: RetLT Scenario issues

My vote for wire is toss it in, maybe a boobie trap too.
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Old August 14th, 2022, 06:13 PM

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Default Re: RetLT Scenario issues

I wouldn't change those too much, they are very well researched and I think many obstacles are actually in historically accurate positions.
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