|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
August 10th, 2022, 10:20 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: RetLT Scenario issues
Quote:
Originally Posted by RetLT
Scenario #402 Peleiu 2
Mines icons at the following hexes do not really have mines:
21,136
20,138
18,139
23,154
24,156
25,158
25,164
25,169
I spent several turns trying to clear them before discovering they were not really there
|
Do you think the scenario would play better with them or without?
|
August 13th, 2022, 12:12 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
It would make it a bit more challenging.
|
The Following User Says Thank You to RetLT For This Useful Post:
|
|
August 13th, 2022, 12:13 AM
|
Major
|
|
Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
|
|
Re: RetLT Scenario issues
Scenario #405 Peleiu 5 D+1 North area
Mines at the following hexes are just icons. Others really are mines.
18,139
20,138
23,154
25,158
25,164
25,169
Edit: Check 404 D+1 South area too. All mines except 20,125 are just icons
Last edited by RetLT; August 13th, 2022 at 12:27 AM..
|
August 13th, 2022, 06:39 AM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,256
Thanked 576 Times in 313 Posts
|
|
Re: RetLT Scenario issues
My vote, make em mines.
__________________
ASL
|
The Following 2 Users Say Thank You to zovs66 For This Useful Post:
|
|
August 14th, 2022, 06:53 AM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: RetLT Scenario issues
Yeah those scenarios are not massively hard, so probably it wouldn't "break" them.
|
The Following 2 Users Say Thank You to Ts4EVER For This Useful Post:
|
|
August 15th, 2022, 10:03 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: RetLT Scenario issues
Quote:
Originally Posted by Ts4EVER
Yeah those scenarios are not massively hard, so probably it wouldn't "break" them.
|
They should NOT be "not massively hard" ( not even a little bit )
https://www.businessinsider.com/batt...istory-2017-11
Quote:
"The island was the most heavily defended atoll that ever would be invaded by Allied forces in the Pacific," wrote Joseph Alexander, a historian who was a Marine amphibious officer.
Betio's defenders deployed steel tetrahedrons, minefields, and dense thickets of barbed wire. Walls of logs and coral surrounded much of the island. Machine guns, rifle pits, and anti-tank ditches were often integrated into the barricades, and many emplacements, like pillboxes, were built to have converging fields of fire.
Anti-personnel and anti-vehicle mines were scattered around the island, its lagoon, and its reef.
|
|
August 16th, 2022, 02:02 AM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: RetLT Scenario issues
Well, just because a battle was a horrible slog for the forces on the ground, doesn't mean that the scenarios should be hard to win for the player. After all, while I don't doubt that there were high casualty rates and it was generally terrible on those islands, the Japanese never had a chance in hell to actually hold them and "win" the battle. I'd say that is pretty well represented in those scenarios, you won't have much of a problem of winning them, but you WILL take casualties.
|
August 14th, 2022, 10:13 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,488
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
|
|
Re: RetLT Scenario issues
Maybe toss in some wire to make things more interesting?
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|
August 14th, 2022, 03:56 PM
|
|
First Lieutenant
|
|
Join Date: Mar 2011
Location: Ohio
Posts: 788
Thanks: 1,256
Thanked 576 Times in 313 Posts
|
|
Re: RetLT Scenario issues
My vote for wire is toss it in, maybe a boobie trap too.
__________________
ASL
|
The Following User Says Thank You to zovs66 For This Useful Post:
|
|
August 14th, 2022, 06:13 PM
|
First Lieutenant
|
|
Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
|
|
Re: RetLT Scenario issues
I wouldn't change those too much, they are very well researched and I think many obstacles are actually in historically accurate positions.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|