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June 25th, 2010, 12:03 AM
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First Lieutenant
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Join Date: Jun 2010
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Re: Endgame Diversity Mod - stable version (v1.1) released
Quote:
Originally Posted by llamabeast
[img]
- Significant changes to Kraken magic: has lost linked sorcery random, is now always the same: W3E1B1. I know the blood is odd, but it is a thematic thing that I like, so there.
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I am curious, when you say it is thematic for Kraken to have blood magic, what did you have in mind?
I mean, what does kraken have to do with virgins?
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June 25th, 2010, 12:06 AM
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General
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Join Date: Nov 2000
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Re: Endgame Diversity Mod - stable version (v1.1) released
Think Perseus.
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June 25th, 2010, 02:11 AM
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Major General
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Re: Endgame Diversity Mod - stable version (v1.1) released
that's not a kraken!
I think the more appropriate mental image is 'think hentai'.
That said, the 'new' kraken is strictly worse than the old one (D2 or S2 Krakens could be awesome).
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June 27th, 2010, 10:03 AM
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Major
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Re: Endgame Diversity Mod - stable version (v1.1) released
Quote:
Originally Posted by Squirrelloid
I think the more appropriate mental image is 'think hentai'.
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So that's where it gets thematic? Now what does that tell us about our dear llamabeast?
Anyway, does it work to give the kraken slaves and end your script with rejuvenation under water? In that case the blood ain't that bad. Or as a means to join a reverse communion. How about a few krakens reverse buffed by a starspawn or king of the deep?
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June 27th, 2010, 01:27 PM
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Second Lieutenant
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Re: Endgame Diversity Mod - stable version (v1.1) released
Quote:
Originally Posted by Fantomen
Anyway, does it work to give the kraken slaves and end your script with rejuvenation under water? In that case the blood ain't that bad. Or as a means to join a reverse communion. How about a few krakens reverse buffed by a starspawn or king of the deep?
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Wouldn't you need some kind of water breathing to keep the blood slaves from drowning?
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June 27th, 2010, 07:29 PM
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Major
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Re: Endgame Diversity Mod - stable version (v1.1) released
Quote:
Originally Posted by Stavis_L
Wouldn't you need some kind of water breathing to keep the blood slaves from drowning?
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Doesn't work anyway it seems, all the blood buffs are impossible to cast underwater. So the blood is basically useless exept if you bring them on land using fish ammy. I suppose it could be a way to break into blood but meh. I'm in favor of exchanging it for something else. Death maybe.
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June 25th, 2010, 02:43 AM
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First Lieutenant
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Re: Endgame Diversity Mod - stable version (v1.1) released
I had this in mind when I made the innuendo:
http://en.wikipedia.org/wiki/The_Dre...erman%27s_Wife
It's the only thing I can think of that connects a kraken with virgins, thematic indeed!
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June 27th, 2010, 10:15 AM
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Major
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Re: Endgame Diversity Mod - stable version (v1.1) released
The more appropriate response would be "think AD&D". There, based on some mentions of "Kraken cults" in Cthulhu mythos, krakens were encouraging worship of themselves and accepting blood sacrifices to themselves. As they were supposed to be clever beings, they must have had some real use for all those sacrifices...
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June 27th, 2010, 11:35 PM
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Corporal
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Re: Endgame Diversity Mod - stable version (v1.1) released
The sea monster Perseus kill called Cetus,and kraken is from Norse mythology—— don't be fooled by Hollywood films
Reverse communion is an awesome idea in the first glance, since in cbm no blood slave is needed for cast sabbath slave. But it is actually unrealistic at all: Kraken have only blood 1, so a sabbath slave will be 99 fatigue, not to mention this spell cannot be cast underwater....perhaps give it a slave matrix will make this idea into practice.
I have made some test on kraken, and seems a fully buffed kraken can defeat dozens of knight of the deeps without risk of been killed. The only problem is you need quite some meat shield to feed on those KotDs so that they will not shred kraken into pieces before it finish buffing. But it appears to be quite weak against SCs, a sea troll king with frost brand and 24 defence(27 after quicken) and less than 20 protection have roughly 50% chance to kill it, and 50% chance to be rooted rather than killed. If the sea king cast water shield and became 32 defence, then the kraken can not even touch it.
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June 29th, 2010, 01:11 AM
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General
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Re: Endgame Diversity Mod - stable version (v1.1) released
The Kraken is not a big deal to me, since I am not following that path in EDM. but yes, it does seem a bit messed up.
Probably the most messed up unit in the EDM. It could be easily fixed by taking off the blood and adding something actually useful.
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