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  #301  
Old May 4th, 2008, 03:12 PM

FrozenFalcon FrozenFalcon is offline
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Default Re: Sauromantia, the war fool

Ulm won. My guess? *someone* messed up with the game settings. You need to just capture one capital and keep your previous one.
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  #302  
Old May 4th, 2008, 03:12 PM
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Default Re: Sauromantia, the war fool

One turn notification mail bounced back:
Quote:
Final-Recipient: rfc822; voronin...
Original-Recipient: rfc822;voronin...
Action: failed
Status: 5.0.0
Remote-MTA: dns; mxs.mail.ru
Diagnostic-Code: smtp; 550 spam message discarded. If you think that the system
is mistaken, please report details to abuse@corp.mail.ru
Wrana, please whitelist my sending address or whatever you need to do to tell your email service provider that it isn't spam.
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  #303  
Old May 4th, 2008, 03:14 PM
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Default Re: Sauromantia, the war fool

Quote:
Renojustin said:
Ich messed up the victory conditions at the start, we need to see if we can get him to fix this.
Hmm, what? I tried to match the victory conditions as close as possible regarding your request. I'll have a look about "what happened".
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  #304  
Old May 4th, 2008, 03:14 PM

kasnavada kasnavada is offline
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Default Re: Sauromantia, the war fool

Hum I don't think I'd like a fix now.

A restart might be nice though, I could use not killing Claire on turn 2.
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  #305  
Old May 4th, 2008, 03:25 PM

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Default Re: Sauromantia, the war fool

Kasnavada, why even suggest that when everyone has played so hard and long to be where they are? He has the file for the turn, it shouldn't be too tough to just plug that into where we need to be.
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  #306  
Old May 4th, 2008, 03:30 PM
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Default That was a quickie

This sucks. I must have really messed up when creating this game again. We did reset once, right? I remember that I set the VP requirement to win to 50 VPs when I created the (first) game. Because without a VP win condition, you can't have capital VPs. But it seems I forgot to change the slider the second time, because the VP win condition was only 2 VPs now. Couldn't you have noticed this earlier? It's in Options -> View game settings. Well, this is my fault, and I have to apologize - I'll try to fix this, somehow, but I don't think it will really be possible.
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  #307  
Old May 4th, 2008, 03:33 PM

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Default Re: That was a quickie

Not really what we wanted to hear after trusting you with our game and putting a lot into it the last few weeks. You can do it!!

Good luck with the fix.
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  #308  
Old May 4th, 2008, 03:42 PM

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Default Re: That was a quickie

Quote:
Kasnavada, why even suggest that when everyone has played so hard and long to be where they are?
Because I had the case in another game and we had to restart : I therefore doubt very much that it's possible to fix it. Furthermore, the fact that we know have everyone's position is too much of a spoil in my opinion.

And, restarting could also enable you to make some adjustments for the map : I thought you wished to make all three seas connect each other ? (making an underground tunnel between 94 - 86 and 92 - 85 could solve this).

I'll do what people decide though. I didn't mean to discourage people... And I'm among the ones that played here too. I'd rather go on too...
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  #309  
Old May 4th, 2008, 03:44 PM

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Default Re: That was a quickie

The map seems very balanced for two water nations.

That's not the issue at hand here really, is it though? lol
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  #310  
Old May 4th, 2008, 03:47 PM

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Default Re: That was a quickie

It's not a major issue, yeah.

Well. We'll see if Ich can work this out.
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