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June 9th, 2004, 12:58 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: New & raw web based Dominion II game server
The game Crowded Land has been restarted and disowned by me.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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June 9th, 2004, 01:51 AM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: New & raw web based Dominion II game server
You know, the simple approach is to just let Mose do both md5sums for you.
When you upload, his page will already spit back an md5sum for you, ostensibly so you can compare to the one YOU took....but instead, you can just record that one, and then if it changes unexpectedly, it's not your pretender anymore.
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June 9th, 2004, 02:53 AM
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Second Lieutenant
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Join Date: Apr 2004
Location: Ohio
Posts: 402
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Re: New & raw web based Dominion II game server
Has anyone gotten the master password to work yet?
It still hasn't worked for my on my two games.
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June 9th, 2004, 08:52 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
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Re: New & raw web based Dominion II game server
Are you guys telling me that a standard windows installation comes without a possibility to do md5sums? That can't be right. ssh needs the md5sums anyway, so why not make it availble as a command line utility?
If this is really true I suppose I could make a md5sum calculator availble on the site. But I'm having a hard time believing this
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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June 10th, 2004, 10:31 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: New & raw web based Dominion II game server
Quote:
Originally posted by Esben Mose Hansen:
1. Enablement of mods.
2. All the victory conditions --- win by research, win by dominion, more detailed VP setup.
3. Score graphs disable.
If you do that, I'll do my part and add them to my server
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I think I'll manage to create those switches for the next patch. Or at least a few of them. Item modding will probably make it into Dominions II at some point, even if it probably only will be possible to disable or change the cost of items.
Good luck with the auto Dominions server. I hope it will be more stable for you now when a nasty network bug in Dominions has been eliminated.
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June 11th, 2004, 06:49 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: New & raw web based Dominion II game server
Could you switch the ALLTheNations port 2310 game to a quickhost with no time limit for a while? I have been having trouble connecting to that one since the patch.
There are only three players left, I am the second strongest, and the third is trailing by a lot. If Ermor stops playing it's turns, Machaka is going to win by default.
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June 12th, 2004, 09:24 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
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Re: New & raw web based Dominion II game server
Johan: That sounds awesome! The thought of NOT having to hunt all my mages for clams and having scores of scouts for fetishes.... And it's good to hear that network bugs are being quashed
I'll change the settings for Allthenations/2310 to quickhost only.
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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June 12th, 2004, 12:13 PM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: New & raw web based Dominion II game server
Quote:
Originally posted by Esben Mose Hansen:
Johan: That sounds awesome! The thought of NOT having to hunt all my mages for clams and having scores of scouts for fetishes.... And it's good to hear that network bugs are being quashed
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I'm not sure what the logic behind this is....how, exactly, is the ability to change the costs of items supposed to do anything? Nobody's forcing you to hunt your mages for clams and fetishes: Nobody will kill your mother and rape your dog if you don't bother with it, or just use the pool button...
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June 12th, 2004, 05:43 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
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Re: New & raw web based Dominion II game server
Norfleet, what's with you? Cheer up already!
I would like to play with a mod that disables clams+fetishes. Is that okay with you? I'm not forcing you to participate.
As I have stated often, the pool option is worse than the hunting option. And clam+fetishes are the best sources of gems. That can hardly be ignored.
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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June 12th, 2004, 06:53 PM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: New & raw web based Dominion II game server
Quote:
Originally posted by Esben Mose Hansen:
Norfleet, what's with you? Cheer up already!
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Nothing. I just didn't follow the apparent logic involved in the idea that being able to modify their costs would have any effect on the level of micromanagement involved.
Quote:
As I have stated often, the pool option is worse than the hunting option. And clam+fetishes are the best sources of gems. That can hardly be ignored.
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The pool option is worse than the hunting option? I'm not quite sure what you mean - are we losing something in translation here? While fetishes are somewhat more annoying, with having to inspect every single scout to see when he's about to croak and all, or give them to undead units, pooling from clams or blood stones is painless and quick: Slap pool, and all your gems are transferred to the lab. No muss, no fuss. It's actually far simpler than, say, blood hunting for a nation that also performs sacrifices on a regular basis.
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