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  #301  
Old January 4th, 2009, 02:48 AM

chrispedersen chrispedersen is offline
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Default Re: Did you know that? (Dominions trivia)

Well, I haven't seen the turn, but again there are many ways this can occur.

Poison archers, where the poison has a secondary effect - the secondary effect can also cause an affliction.

Spells (or blessings) that have caused or added secondary damage such as flame arrows. Any secondary attack that is treated as a separate attack can also cause an affliction.

Affliction chance is something like
#dam/max hp as a % chance.
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  #302  
Old January 4th, 2009, 06:05 AM

MaxWilson MaxWilson is offline
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Default Re: Did you know that? (Dominions trivia)

I was really surprised that it seemed to cause two afflictions. Maybe it's a bug, or maybe there really were two arrows and I'm just not seeing the second one--or maybe it's just an obscure case of the rule where there's a very small % chance to cause two afflictions.

-Max
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  #303  
Old January 4th, 2009, 11:02 AM

thejeff thejeff is offline
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Default Re: Did you know that? (Dominions trivia)

I wonder if the %damage from the Never Healing Wound has the normal chance of causing another affliction?
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  #304  
Old January 4th, 2009, 01:32 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Did you know that? (Dominions trivia)

Doesnt the game pick a spot to hit? Maybe the "never healing wound" and "feeblemind" were a head strike?
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  #305  
Old January 5th, 2009, 10:43 AM

chrispedersen chrispedersen is offline
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Default Re: Did you know that? (Dominions trivia)

Whats the Difference Between....

Rodney
aaaaaaaaaaaaaaa fire archers
GGGGGGGGGGGGGGG hold and attack


And

Rodney
GGGGGGGGGGGGGGG Hold and attack
aaaaaaaaaaaaaaa fire archers

where g is a size 4 giant, and a is some archer?
-------------------------------------------------------

GGGG
aaaaaG
aaaaaG
aaaaaG



GaGaGaGaGa
GaGaGaGaGa
GaGaGaGaGa
GaGaGaGaGa
GaGaGaGaGa


Night and day. So the first formation is more useful when you fear ground attack. The second is more useful when you are having an archer duel. (If the square with the archer and giant is hit, your giant has good chance of taking the hit leaving your archer to continue to fire)
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  #306  
Old January 5th, 2009, 11:45 AM

analytic_kernel analytic_kernel is offline
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Default Re: Did you know that? (Dominions trivia)

...Starshine Skullcaps add +1 RP to astral mages.
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  #307  
Old January 5th, 2009, 11:46 AM

Sombre Sombre is offline
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Default Re: Did you know that? (Dominions trivia)

What, in addition to the +1RP for having an extra point of astral?
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  #308  
Old January 5th, 2009, 12:32 PM

analytic_kernel analytic_kernel is offline
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Default Re: Did you know that? (Dominions trivia)

Quote:
Originally Posted by Sombre View Post
What, in addition to the +1RP for having an extra point of astral?
Ooops. You're right.
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  #309  
Old January 6th, 2009, 10:38 PM

chrispedersen chrispedersen is offline
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Default Re: Did you know that? (Dominions trivia)

Sooo the next interesting factoid sitting around in my head...
Whats the difference between

recruiting
ababababababababababababababababab

and recruiting
aaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbb?


Answer:
units are numbered sequentially. Units to the right tend to get placed toward the enemy. Try it a few times and you'll see what I mean.
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  #310  
Old January 6th, 2009, 10:58 PM
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JimMorrison JimMorrison is offline
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Default Re: Did you know that? (Dominions trivia)

I believe that units are placed in formation in a growing spiral, so alternating your recruitment should indeed give you a much better dispersal of your "combined arms" squad - see Figure A.

Figure A:

987
216
345

Due to double digit numbers, I cannot expand the spiral further. Unless I go fully alphanumeric! - see Figure B.

Figure B:

PONML
A987K
B216J
C345I
DEFGH

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