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  #301  
Old January 22nd, 2004, 10:41 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Norfleet:
Friend reports that his Void Lord, who is blind and orients itself with the power of magic, has lost an eye.
He can loose more than one, but it doesn't matter.
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  #302  
Old January 22nd, 2004, 10:46 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Pocus:
2 bugs:

Ermorian cultist pay full maintenance price, even if holy.

Kaspar the Ermorian heroe dont appears even if the event say that he appears from the deepest cave of the province.
He's not an Ermorian hero. Hes just a guy who happens to live in a cave. He givest you a cave, not a commander.
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  #303  
Old January 22nd, 2004, 10:47 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Pocus:
Why O why this has not been changed? Was it so hard to tweak some numbers around???
Yep
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  #304  
Old January 22nd, 2004, 11:18 PM

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Default Re: Dominions II Bug Thread

Odd bug were the AI claims my undefended province and my reinforcing army (disbached the Last turn) has to attack them for it.

Save available.
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  #305  
Old January 23rd, 2004, 05:08 AM

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Default Re: Dominions II Bug Thread

Not a bug, but annoying nonetheless: When you click on "end turn/host", your current map position needs to be saved. It gets really tiresome to have to scroll back to what I was looking at every time you end turn. Especially in cases (like the game I was just playing) where I started out in the very bottom-right corner of the map. As the game progresses, and you're moving across the map, you generally like to keep your view centered on the current action, IMO.
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  #306  
Old January 23rd, 2004, 10:35 AM

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Default Re: Dominions II Bug Thread

Scouts can be given the assassinate order, even when not assassins, if grouped with assassins. It's very similar to the "appoint god as prophet" bug.
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  #307  
Old January 23rd, 2004, 04:03 PM

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Default Re: Dominions II Bug Thread

Didn't see a feature request thread so I'll post this here. Dom 2 doesn't have any way to "return to main menu" once you're playing. You can only save/quit or quit w/o saving. This is a pain if you want to start another game. Also, during God creation there's no way to abort/cancel the process in the middle of it and return to the main menu.
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  #308  
Old January 23rd, 2004, 07:21 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Targa:
[QB] Didn't see a feature request thread so I'll post this here. Dom 2 doesn't have any way to "return to main menu" once you're playing. You can only save/quit or quit w/o saving. This is a pain if you want to start another game.
Just click on the "exit" that shows up on the screen between turns. That also saves what you've currently done for your turn so you can go back in and either start again, or continue where you left off.
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  #309  
Old January 24th, 2004, 02:32 AM

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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Pocus:
Why O why this has not been changed? Was it so hard to tweak some numbers around???
Yep
I would like to hate you, but somehow I cant!
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  #310  
Old January 26th, 2004, 05:43 PM

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Default Re: Dominions II Bug Thread

Thanks! Here's another one though: Once you start God creation, there's no way to "abort" and return to the main menu...is there?

Also, when looking at the map, it would be cool if the mouse wheel zoomed in/out (same as page up/down). Mouse wheel scrolling needs to be enabled on the menus also (like when you click on "army setup", etc..)

[ January 26, 2004, 23:49: Message edited by: Targa ]
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