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  #301  
Old November 15th, 2004, 12:48 PM

Yossar Yossar is offline
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Default Re: Fools Lament II - Newbies Welcome

Quote:
archaeolept said:
also magma spells are good; ice strike; the rust spells; acid; entanglement
Oh, I wasn't sure but I always assumed the magma spells were fire damage. Now I just need to find a strong fire/earth caster.
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  #302  
Old November 15th, 2004, 11:52 PM

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Default Re: Fools Lament II - Newbies Welcome

And thanks to this thread it looks like everyone has an ice devil now.
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  #303  
Old November 15th, 2004, 11:55 PM
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Default Re: Fools Lament II - Newbies Welcome

Hey if it had been me I would have immediately posted about someone losing 9(?) uniques in one battle!

Anything to weaken ones opponent
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  #304  
Old November 16th, 2004, 12:52 PM

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Default Re: Fools Lament II - Newbies Welcome

Wow, I'm surprised all the arch devils were gone too. Apparently some people besides me have a whole lot of blood slaves.
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  #305  
Old November 16th, 2004, 01:04 PM
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Default Re: Fools Lament II - Newbies Welcome

I admit I had been hoarding blood to spend on mass blood summons when I eventually hit Blood 9... so really this has been a golden opportunity for me.

The reqs for ice devil summons are easy to reach when you have a bunch of CMs with blood, and reqs for arch devil is not much harder, and I had enough blood that I was willing to have a few summons fail and not be too upset about it.

Quite the windfall for me, and totally unexpected that no-one else seems to have capitalized on the situation to summon some of them! I thought I would get a few on the first round of summoning (2 ice and 1 archie), I thought for sure most would fail the 2nd turn of summoning (another 2 ice and 1 archie), and frankly, the 3rd turn I tried for an archie completely on a lark and, amazingly, I got it!!

So... mea cupla... the devils work for me now
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  #306  
Old November 17th, 2004, 03:27 AM

Yossar Yossar is offline
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Default Re: Fools Lament II - Newbies Welcome

At least Man didn't get them...
On that third turn I wished for two Archs and got neither. And you got one. Life is not fair
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  #307  
Old November 17th, 2004, 10:40 AM
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Default Re: Fools Lament II - Newbies Welcome

Man is going bonkers! Look at all those bane lords... yikes! Took a page out of ermor's books looks like.
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  #308  
Old November 17th, 2004, 11:20 AM
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Default Re: Fools Lament II - Newbies Welcome

Are the Earth Kings any good?
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  #309  
Old November 17th, 2004, 12:07 PM
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Default Re: Fools Lament II - Newbies Welcome

Well earth magic is always handy to have... so I would say yes... hmm worth 50 earth gems exactly? Hard to say. I dont think they make great SCs but of course they can cast some pretty heavy spells in combat.
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  #310  
Old November 18th, 2004, 09:33 AM

deccan deccan is offline
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Default Re: Fools Lament II - Newbies Welcome

Incidentally, this is something strange that I meant to ask but kept forgetting. I started with a special firbolg, "The Lost One". Very early in the game, he got diseased moving through one of the disease-ridden sites next to C'tis, and now he's got all sorts of afflictions, but his hit points never actually go down and he doesn't die. I don't understand what's happening.

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