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  #301  
Old September 20th, 2004, 02:53 PM

Rasorow Rasorow is offline
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Default Re: Online D&D Gaming

Then plan on part of the time figuring out how to use cleric outside of the Goddess' traditional influence, though I need to point out a cleric without their Diety is a d8 HP fighter. Spells, turning, insight all of that is based on their Deity do if possible can we resolve that first? PLEASE? Also can we come up with a standard way of dealing with the issue or we will bump around each time we handoff DMs.

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Rasorow (please note 1 a, 2 o )

PS yes I will stick with Ehlonna - it is just better that way...

PPS Of course, the forest god on this world could be nice and extend travel curtesies.

PPPS BTW How many post scripts were in Gandalf's letter to Frodo at Bree??
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  #302  
Old September 20th, 2004, 03:20 PM
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Default Re: Online D&D Gaming

Why don't we just stick with the same world and not change every time we have a different DM?
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  #303  
Old September 20th, 2004, 04:37 PM
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Default Re: Online D&D Gam

I doubt we will be changing DM's and/or worlds any time soon. Randall requested taking over as DM and I don't mind a bit.I can easily see this campaign Lasting much longer than our past adventure, especially since he will introduce the world and set up a longer campaign. I skipped some of those details knowing that he would take over when the time was right.
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  #304  
Old September 20th, 2004, 05:36 PM

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Default Re: Online D&D Gam

errr, ok, I'm confused now. Are we or are we not meeting tomarrow?
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  #305  
Old September 20th, 2004, 08:00 PM

Rasorow Rasorow is offline
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Default Re: Online D&D Gam

My understanding (and maybe I missed something) is that we are meeting tomorrow but we will be divvying up treasure, and if Randallw can make it setting the scene.

Rasorow
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  #306  
Old September 20th, 2004, 08:50 PM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Online D&D Gam

As to memorizing spells, will the game start with the assumption that we have been in the world long enough to do so, or am I, to paraphrase someone else, going to have a 5d4+2 HP fighter?
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  #307  
Old September 21st, 2004, 12:01 AM
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Default Re: Online D&D Gam

Yes, meeting tomorrow but we need to keep Randall in mind for the goods to be divided (or you can tell us what items you would prefer Randall).

All levels, spells, HD, etc. will occur during transit. It is a 10 hour flight to the next world, so no meal will be served. Just the usual one sip of Coke and a small bag of 3d6 peanuts [img]/threads/images/Graemlins/Can.gif[/img]
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  #308  
Old September 21st, 2004, 12:29 AM
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Default Re: Online D&DeAmpD

* Lae'nial sits down and opens his spellbook.
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  #309  
Old September 21st, 2004, 01:49 AM
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Default Re: Online D&DeAmpD

http://www.geocities.com/rowenaknill/jokes/xmas.html
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  #310  
Old September 21st, 2004, 02:42 AM
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Default Re: Online D&DeAmpD

Yes I can make it. I saw the doctor yesterday and had blood taken today, but won't need to see the doctor until after the session in 2 weeks.
Ok we need to discuss some things. First off I chose my world simply because I want to have the pleasure of developing it. As always though the enjoyment of the whole group is paramount, if we want to stay where we are until we are more familiar with the game then I don't mind. I have while planning my campaign had the persistent problem that if I finish up and return us to Cyclops world and he takes back control what will we do if I become DM again, transport the whole group back to my world?. We'll end up with the group being bounced from one world to the next like a.....bouncing group thing (which is bad as my world is different to the normal settings, its not like travelling from Oerth to Toril to Krynn). I can see that it may be annoying. Tomorrow when we meet to share the treasure I suggest we use some of the time to discuss where we want to go. As a DM I favour a free approach. I have the general plot worked out but like the idea of not setting everything in stone so that we can progress as things develop and as such havn't wasted time writing down everything. If it is preferable I'll place us somewhere on Oerth and change the evil parties and npcs to having Oerth allegiances not my own worlds.

Player: "aha, I killed the evil sorceror"
DM "...um, he survives having his head cut off." damn I need the sorceror to be the archvillain in the next 5 sessions

If the group feels they do not wish to make things complicated I can freely leave my missions on Oerth (Cyclops world). In the future we could start a new campaign using my world if we all agree.

I have considered the limitations of clerics not having their god, and did have a fix that can apply to Rasorow since he's only 3rd level, as well as including the problem as part of the campaign (I see problems like "how can my cleric cast spells?" as an oppurtunity to add a subplot). As for getting more spells, I wasn't going to drop the group into a fight (well maybe a little one ) but get you introduced first.
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