.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #301  
Old October 19th, 2006, 10:50 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: Bug thread

Quote:
Endoperez said:
Quote:
bananafish said:
too many commanders in a province-

not really a bug... but it does "break" the game- when u have more than the 24 commanders that are shown in the main page, you're unable to move these commanders. When you go to national statistics and highlight the commander, you are unable to give it a move command. it gives instructions to highlight from the main page and then click the province you want to go to... however, since the commander is not shown, it cannot be done.

2 thots to fix this is either renable the ability to move commanders from the national statistics page; or allow the ability to scroll for additional commanders.
There are two small arrows somewhere in the commander list. Mousewheel doesn't work, but you can resize the commander icons with '<' and '>'.
Or just use + and - keys to scroll the list.
Reply With Quote
  #302  
Old October 19th, 2006, 11:28 AM

AbysiaRocks AbysiaRocks is offline
Private
 
Join Date: Oct 2006
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
AbysiaRocks is on a distinguished road
Default Lack of Flaming Death

In my second large single player game, as I am in the process of torching Pangeae (however u spell it) with Abysia ,I build a new forward base of operations for 1400 gold and wait five turns for my new Cave Castle. But apparently someone didn't hire union engineers and I got a ^$^$% Hillfort instead making it difficult to mass my awesome troops into battle.

Anyway, it's a bug that really does make it hard to use Abysia because their units are resource intensive. In the meantime I will try hard not to build on mountains.

I was using the map with the word "Dominion" in it, but can't remember the exact title.
Reply With Quote
  #303  
Old October 19th, 2006, 11:40 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: Lack of Flaming Death

Cradle of Dominion.

The Abysian fort bug is quite well known. You're not the only one who gets it. =/

Oh, and welcome to the board.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #304  
Old October 19th, 2006, 12:27 PM
GamerMan12's Avatar

GamerMan12 GamerMan12 is offline
Private
 
Join Date: Sep 2006
Location: London, UK
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
GamerMan12 is on a distinguished road
Default This thread is too long

With so many people posting non-real bugs (myself included!), and multiple postings of the same bug to this forum, it would be a much appreciated service if someone could collate the verified bugs into a single post in a new thread and then allow people to add to it - a cross reference to those bugs that have already been fixed, as per the developers lists - would also be great.

Sorry I don't have the time to do this.

GM12
Reply With Quote
  #305  
Old October 19th, 2006, 02:16 PM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: This thread is too long

[img]/threads/images/Graemlins/Bug.gif[/img] #nratt doesn't work
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #306  
Old October 19th, 2006, 03:03 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: This thread is too long

The command line options to turn off the fade-in effect (when going to view battle scenes) don't work on Windows. Trying every single possibility of "-f", "--nofade", "-nofade", and "-f --nofade" all have zero effect, at least on the Windows version.

Even with "-xxx" plus those, the graphics are incredibly ugly, but it _still_ fades into the battle scenes.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #307  
Old October 19th, 2006, 05:43 PM

Forrest Forrest is offline
Corporal
 
Join Date: Jun 2006
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
Forrest is on a distinguished road
Default Re: Bug thread

Simple Error.

You put the "Options" button below the "end turn" button. So when I am tired and wanting to quit I have to watch it to avoid ending the turn instead. It makes me so angry to slip and end the turn accidentaly as I usualy quit when I want to think about a hard choice.

Could you change the "options" button position with the "map filters" button?
Reply With Quote
  #308  
Old October 20th, 2006, 03:32 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Bug thread

[img]/threads/images/Graemlins/Bug.gif[/img] Enslave Mind still lists damage as "death".

[img]/threads/images/Graemlins/Bug.gif[/img] Both Cardinal Carmont and Barthomelew the Patriarch seem to still be H4, instead of being downgraded to H3.
They are supposed to be H4. They were H5 in dom2 IIRC
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #309  
Old October 20th, 2006, 08:41 AM
Olive's Avatar

Olive Olive is offline
Sergeant
 
Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
Olive is on a distinguished road
Default Re: Bug thread

[img]/threads/images/Graemlins/Bug.gif[/img] Playing Sauromatia, ancestral spirits are sacred, but can't be blessed.

Or did I miss a point ?
Reply With Quote
  #310  
Old October 20th, 2006, 08:54 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: This thread is too long

Quote:
Cainehill said:
The command line options to turn off the fade-in effect (when going to view battle scenes) don't work on Windows. Trying every single possibility of "-f", "--nofade", "-nofade", and "-f --nofade" all have zero effect, at least on the Windows version.
Also true for Linux.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.