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  #301  
Old April 15th, 2002, 11:35 AM
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Default Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina

Right, I will get my empire set emailed up to Mephisto this week but query, what do we do about characteristics and advanced traits??

Secondly, can we have a roll call posted here in the Cantina with those who are in and the races you are playing - I want to know who is beating me up
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  #302  
Old April 15th, 2002, 12:49 PM

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Default Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina

Canada is, as ever, cold.

I am back in the office and have a copy of Gold sitting at home. I will draw up a race and will be happy to send it wherever it is needed. I too lean towards PBW, it is smoother. I also support Mac’s set up, though I would like planet names displayed. After all, it adds to the role playing flavour.

Moose kissing was kept to the obligatory dozen a day. After all, I was busy, but could not let the family name down. I am pleased to be back in Kenya where the sun is shining and I can ask that cute girl at the moneychangers out for dinner.

Tigga, please forward me your boss’ email address, we need to discuss the internet access issue. Clearly employees are being allowed far too many privileges in your office and I need to set things straight.
  #303  
Old April 15th, 2002, 12:56 PM

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Default Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina

Unit and ship limit should be set as high as possible. While only my fleet will be big enough to push the ship limit, the unit limit can hurt those who like mines, sats and fighters.

Just my two cents
  #304  
Old April 15th, 2002, 05:03 PM
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Default Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina

Having problems downloading the patch, it messed everything all up, ugh

what if we just play gold Version without the patch for now, until the bugs in the patch are fixed??

mac
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  #305  
Old April 15th, 2002, 05:17 PM
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Default Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina

Mac, fine but how do I 'disapply' the 1.67 patch?
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  #306  
Old April 15th, 2002, 05:21 PM
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Default Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina

Reinstall from CD to go from 1.67 to 1.60
  #307  
Old April 15th, 2002, 05:22 PM
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Default Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina

Awwww, not when I have just changed all the tech files and star system files!!! do you know how long it took me renaming all the techs in the game?
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  #308  
Old April 15th, 2002, 08:03 PM
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Default Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina

GT, 2 possibles, one we use 1.67, or you can re-load 1.60 just put it under different name, that way yu don't mess with your downloaded patch

or, you guys start, just put extra race in, and when I get patch straightened out, will join in, I'll take whatever you design....

just some ideas mac

[ 15 April 2002: Message edited by: mac5732 ]

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  #309  
Old April 15th, 2002, 09:47 PM
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Default Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina

Ok, I read the problems with patch thread, still have problems, therefore some questions for those more computer literate then me.

1. which is the best way to install patch?
2. I have various Mods and the launcher, do I have to reinstall them as well or won't they be affected by the patch?
3. should I just reinstall gold under different directory, re-name it, then patch, then download the mods again? or just try to download the patch into current gold Version which has mods installed?
4. Is the 20,000 limit in the patch, my gold Version only goes to 5000, just want to make sure I didn't screw something else up, sigh

I'm going to have to take some computer classes if these keeps up

just some ideas mac

[ 15 April 2002: Message edited by: mac5732 ]

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  #310  
Old April 15th, 2002, 10:01 PM
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Default Re: Ye Olde Galactic Bar & Grill & Phong\'s Head Cantina

1) Just run the patch. Try setting your path.txt back to "NONE" before you do, just in case. If it complains that your game isn't the correct Version, then save a backup copy of your mods and savegames, then reinstall.

2) Mods should not be seriously affected by the patch.
AI's will see a difference, and the No Firing When Out Of Supplies bit will make for some gameplay changes.

Assuming you have your mods safely stored in modfolders (ie you didn't overwrite the original data) then they will be fine.

3) See #1.
And make a backup of your mods, don't download again.

4) Yes.
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