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  #301  
Old February 27th, 2009, 04:45 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Bah! Just when we were starting to get on top of our rather peristent infestation of armoured knights, a bunch of chicken men show up! The Vans are not impressed with the interruption to mead consumption!
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  #302  
Old February 27th, 2009, 07:51 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Ok, I will add 24h.


LA TC is interested in buying or getting a loan of E gems. We can offer good conditions and discount on our items
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  #303  
Old February 27th, 2009, 10:37 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Pythium suggests a trade embargo on Tien Chi
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  #304  
Old February 27th, 2009, 10:39 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Why? :P

P.S. It looks like 24h is not needed, as Midgard has submitted its turn.

P.P.S. You should spend more time on IRC, don.
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  #305  
Old February 27th, 2009, 11:36 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Why? Well, flashbacks of a little sweet innocent Zeldor, quietly researching and making friends with all his neighbors, then a little forge goes up for a turn or two, and a while later the world is awash in Tarts
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  #306  
Old February 27th, 2009, 11:44 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I don't lead in research graphs I am far behind in them really. And it's not like I needed that 100 tarts then... they were just sitting around and doing no harm to enemies. Well, most of the time.

And there is simply nothing evil in grabbing artifacts, elemental royalty and some blood uniques...
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  #307  
Old February 27th, 2009, 09:06 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

There is a lot of evil in stealing my unique blood summons .
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  #308  
Old February 28th, 2009, 04:03 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Are the good artifacts already taken? I don't have the gem income to even push artifacts so I didn't bother with construction yet. =\
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  #309  
Old March 1st, 2009, 03:06 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

LA Pan got a funny idea to break a NAP and just attack without warning. Well, they will be annihilated.
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  #310  
Old March 1st, 2009, 03:12 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I can break out the PMs clearly showing you broke the NAP by expanding past our agreed borders a turn or two after you asked for the NAP and declared the borders; to top it off you put up PD in those provinces despite my warning not to since I would consider that an act of war. In fact when I asked why you exapanded past the borders that were part of our NAP agreement you suggested I should pay you for taking the poorly defended provinces since taking out a province with 5 units in it clearly deserves reward. Your PD was much hhigher than it was in the provinces you took.

Last edited by Incabulos; March 1st, 2009 at 03:21 AM..
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