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June 17th, 2009, 06:11 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: EA DarkHeavens (Game on!)
Fixy fixy!
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The Following User Says Thank You to llamabeast For This Useful Post:
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June 17th, 2009, 11:45 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
Well Gentlemen...
There are 4 that are out pretty far in front (I am the smallest of course (sigh)).
Its hard to really remember what I was going to do...
What say you guys, are we going to try and continue?
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June 18th, 2009, 12:29 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: EA DarkHeavens (Game on!)
I'll submit turns if that is what you're wondering.
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June 18th, 2009, 07:45 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
No, I wasn't concerned about you or anyone else bolting on the game. All the folks left are ones that will usually play the game thru and make it as tough on the big nations as theu can.
I was asking if we wanted to continue as a whole.
I looked thru my turn last night and after 2 1/2 hours I still wasn't sure I remember what I was trying to accomplish when we broke down or where the heck everyone was (my troops).
I just wanted a general concensus of the players that are left whether we want to try and reconstruct the game or not.
(sorry if this style of writing bothers you, its just easier for me)
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June 18th, 2009, 01:09 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: EA DarkHeavens (Game on!)
I've only had time to skim over my turn real quick, but it doesn't matter to me. It's gonna take a long time to do this next turn. Gotta remember what the hell I was thinking.
If we do continue, can we agree to postpone the hosting until Monday so we can have all weekend to work on it?
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June 18th, 2009, 01:13 PM
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Sergeant
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Join Date: Dec 2007
Location: Staring through your window
Posts: 333
Thanks: 26
Thanked 4 Times in 4 Posts
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Re: EA DarkHeavens (Game on!)
I am happy to continue
__________________
I can has Backrub?
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June 18th, 2009, 08:41 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: EA DarkHeavens (Game on!)
The battle resolved, but the replay still crashes a few turns in, so i can't see what really happened. GB, care to tell me how many Gargoyles survived?
Tir' na Nog really needs to be set AI, they've been completely uncontrolled for a long time, maybe 10 turns. To late to get a sub i think, but i just noticed they were gone.
I also vote to postpone the turn to monday.
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June 18th, 2009, 08:43 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: EA DarkHeavens (Game on!)
Oh yea-- Thanks Llama! I've said it before and i'll say it again - You Da Man!
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June 18th, 2009, 08:50 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: EA DarkHeavens (Game on!)
What battle are you talking about Tyrant?
I had no battle other than the Horror Harmonica all over agian.
Tir is about to be cut to 4 provinces.
As he was my ally agianst Mictlan and I had no defense set agianst him setting him to AI without a few turn warning at this point of the game isn't good.
Give it a few turns as I am taking him down asap.
I ask agian Tyrant what battle?
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June 20th, 2009, 11:12 AM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: EA DarkHeavens (Game on!)
I just saw the email that this thing is hosting in about 6 hours. There is no way I'm gonna be able to get to my turn before then. Can we please get it extended to Monday like we talked about?
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