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January 22nd, 2012, 02:23 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
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Re: Conquest of Elysium 3 dev log
I haven't been able to actually use any special sites in the game. When I right click the site or use the "o" hot key, nothing happens or I get a message that I can't use it now. Are special sites implemented yet or am I doing something wrong?
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January 22nd, 2012, 03:10 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Conquest of Elysium 3 dev log
Whenever a site has a special power and you go there with a commander, there should be a new command in his orders menu to activate the site specific power. Usually it says "Activate special power" or something like that. The o key is just a shortcut for that. Not all special sites have a special power.
Stonehenge, Ship Stones and Crystal Globe have powers that I know of, haven't seen others yet.
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January 22nd, 2012, 04:09 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Conquest of Elysium 3 dev log
Many of the special powers can only be used at certain times. Such as certain seasons
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 22nd, 2012, 04:21 PM
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Private
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Join Date: Oct 2009
Posts: 7
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Conquest of Elysium 3 dev log
Starting to get a handle with how things work in the game, slowly. I wish an accidental manual came with the accidental beta.
Where are the saves stored? I'm using windows 7
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January 22nd, 2012, 05:27 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Conquest of Elysium 3 dev log
You tell us. Im not sure if we have a Win7 tester
At the moment here is my favorite settings. Random Map but extra large (77x77). Society age is left random altho I love Dark Ages. Clustered Start and Common Cause both ON for allies. I dont particlarly like Southern Terrain but I dont turn it off or limit its size. All nations are set to Knight level. 4 2-nation teams. I will have one AI as my partner
And then the best of all. Figuring out which nations work best together on the same team. Some good ones are Baron and Druid, Baron and Burgmeister, Cultist and Senator, Troll King and Dwarf Queen
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January 22nd, 2012, 05:54 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Conquest of Elysium 3 dev log
The save locations are in the manual, but there is no manual in any of the beta versions, since it's not quite complete yet. Getting there fast, though.
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January 22nd, 2012, 06:20 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
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Re: Conquest of Elysium 3 dev log
Chest wound and battle fright are missing their descriptions.
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January 22nd, 2012, 07:54 PM
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Private
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Join Date: Oct 2006
Posts: 4
Thanks: 0
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Re: Conquest of Elysium 3 dev log
Everyday I'm beating myself up over missing out on the beta being accidentally distributed.. 
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January 22nd, 2012, 08:00 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Conquest of Elysium 3 dev log
Confusion is missing a description.
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January 22nd, 2012, 08:02 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
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Re: Conquest of Elysium 3 dev log
Quote:
Originally Posted by HangPhyr
Everyday I'm beating myself up over missing out on the beta being accidentally distributed.. 
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Don't beat yourself up too bad, it's not your fault 
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