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  #3111  
Old May 24th, 2003, 10:44 PM
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Default Re: Babylon 5 Mod

Then make the pop penalties much les stringent.
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  #3112  
Old May 24th, 2003, 11:41 PM

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Default Re: Babylon 5 Mod

Thanks for the info Jamorobo, I'll definately be on the lookout for these files once PF finishes them. I'm dying to try out those Light Molecular Slicers for the Omega-X.

For the Breach Pods and other assault ships, those have to be activated (and a few things added to them) so they can work. I have got them ingame but I haven't used them yet so honestly I don't even know if they are working properly...but I think so
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  #3113  
Old May 25th, 2003, 12:45 AM

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Default Re: Babylon 5 Mod

Quote:
Originally posted by Imperator Fyron:
Then make the pop penalties much les stringent.
Why thank you for volunteering IF
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  #3114  
Old May 25th, 2003, 02:47 AM

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Default Re: Babylon 5 Mod

Hey PF, how do I set up a laser to use blue beams such as the light molecular slicers in the Omega-X? Thanks.
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  #3115  
Old May 25th, 2003, 03:28 AM
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Default Re: Babylon 5 Mod

Geryon: Not sure which graphic is used. I'll have to check. which ever one is "beam weapon" for the EA. Ahhh...uses pic #103 for the slicer, maybe should be #108.

BTW which class vessel would that advanced plasma EA weapon go into? gonna put it in larger space bases and dreadnought/baseship for now.

[ May 25, 2003, 03:52: Message edited by: pathfinder ]
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  #3116  
Old May 25th, 2003, 04:59 AM

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Default Re: Babylon 5 Mod

The trans-pahsed plasma cannons were set on the Warlock according to Tim Earls, Cgi Director of B5. He also stated that those are the same cannons on the Nova.
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  #3117  
Old May 25th, 2003, 05:06 AM
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Default Re: Babylon 5 Mod

Soo...down to battleship level....

Done

I should be able to at least post the components.txt and the 2 EA files tommorow/latest Monday.

[ May 25, 2003, 04:10: Message edited by: pathfinder ]
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  #3118  
Old May 25th, 2003, 05:20 AM

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Default Re: Babylon 5 Mod

That sounds great man. Thanks for the new weapons, can't wait to use them against the Shadows and a few other misfits causing me trouble
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  #3119  
Old May 25th, 2003, 05:56 AM
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Default Re: Babylon 5 Mod

Enjoy:

EA AI Update:
1053834828.zip

B5 Components.txt Update:

1053834897.zip
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  #3120  
Old May 25th, 2003, 07:39 AM
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Default Re: Babylon 5 Mod

jamorobo, cute pic.
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