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January 10th, 2005, 08:22 PM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
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Re: Are you tough enough to be the \"King of the Hi
Quote:
Slynky said:
Concerning the 2nd restart of the game between Joachim and myself...well, looks like the game map got created with ruins on planets. Joachim just settled one and informed me he got one that is too good for a KOTH game. I didn't even know there WERE ruins till he told me this morning.
So, that leaves us with the following choices (my preference obviously a big effect):
(1) Start a 3rd game with the same settings. I don't know about Joachim, but playing the first 10-15 turns of a single medium-homeworld KOTH game isn't much more exciting than sticking my head in our icebox and watching my breath condense. So, since I've already done 2 games of that, I'd rather not do it again.
(2) Start another game with new settings (and empire files). Something more exciting than waiting 12 turns to get mines .
(3) Or, assuming I know the KOTH rules well enough, I'll sit off the Hill a bit till I feel like trudging through 10-15 turns of another standard KOTH start game. This, of course, assumes I will re-enter the Hill where I left off.
So, this message is mostly to Joachim, I guess.
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Heh ya, I did not even realise there were ruins unitl I got the tech report - of Min II, armour and med bays. Agreed on the tired drudgery that is standard Koth.
I am pretty game on strange settings - anyone like to suggest something wierd for the KOTH Slynky V Joachim - now would be the time!
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January 10th, 2005, 09:42 PM
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First Lieutenant
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Re: Are you tough enough to be the \"King of the Hi
IIRC, Slynky doesn't care for mods in KOTH games so we can eliminate those options.  Hmmm... how about a balanced map, high tech, and ten planet start? That'd be sure to eliminate the drudgery! 
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This is the 21st century, right? Then where the hell is my flying car?
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January 10th, 2005, 10:02 PM
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General
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Re: Are you tough enough to be the \"King of the Hi
Quote:
Nodachi said:
IIRC, Slynky doesn't care for mods in KOTH games so we can eliminate those options. Hmmm... how about a balanced map, high tech, and ten planet start? That'd be sure to eliminate the drudgery!
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Sounds interesting. Do they make that same flavor in 5 planets?  And ZERO racial points?
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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January 10th, 2005, 10:24 PM
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First Lieutenant
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Re: Are you tough enough to be the \"King of the Hi
LOL Sure! They also come in economic two system varieties! 
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This is the 21st century, right? Then where the hell is my flying car?
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January 10th, 2005, 11:08 PM
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Second Lieutenant
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Re: Are you tough enough to be the \"King of the Hi
Balanced map, 5 planets, 0 racial points... OK
By high tech do we mean high tech cost (Haha my DUC II, DDs beat yours!) or full tech?
What about adding no mines (waste of time)and no talisman and manual placement? And if full tech than no stellar?
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January 10th, 2005, 11:59 PM
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Re: Are you tough enough to be the \"King of the Hi
"Balanced map, 5 planets, 0 racial points... OK
By high tech do we mean high tech cost (Haha my DUC II, DDs beat yours!) or full tech?
What about adding no mines (waste of time)and no talisman and manual placement? And if full tech than no stellar?"
OK:
Balance Mod;
5 good homeworlds;
Full Tech;
No mines;
No Talisman;
No Opener/Closer
No intel;
0 Racial points;
Manual placement on a "big" small spiral.
Sound good?
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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January 11th, 2005, 12:49 AM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
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Re: Are you tough enough to be the \"King of the Hi
Quote:
Slynky said:
"Balanced map, 5 planets, 0 racial points... OK
By high tech do we mean high tech cost (Haha my DUC II, DDs beat yours!) or full tech?
What about adding no mines (waste of time)and no talisman and manual placement? And if full tech than no stellar?"
OK:
Balance Mod;
5 good homeworlds;
Full Tech;
No mines;
No Talisman;
No Opener/Closer
No intel;
0 Racial points;
Manual placement on a "big" small spiral.
Sound good?
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Sold! This will be different at least!
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January 11th, 2005, 07:29 AM
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Re: Are you tough enough to be the \"King of the Hi
A bit late now, but... You have a curse or something Slynky, I can find no other explanation. Well, I know I turned the ruins off once, but I think I only did so before generating the map. As I see no ruins on my map, I guess it is needed when starting the game. I exited the game creation window after finishing the map, so I may have forgotten to switch the ruins off in the second run. Or perhaps it was something else altogether. Apologises are in order at any rate.
I will not even try the manual placement a third time, since that was the problem the two first times around. Unless you really want me to give it yet another go? On a side note, I am thinking of making a special mod (only on the creating side) removing ruins from the game files. That would probably be much better.
Apologises once again.
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January 11th, 2005, 08:07 AM
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Re: Are you tough enough to be the \"King of the Hi
KOTH has been updated. The King is dead, long live the King!
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January 11th, 2005, 08:21 AM
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Re: Are you tough enough to be the \"King of the Hi
I can remove all the ruins if I remove both the ruins abilities (I set them to 0% chance of appearing, giving 0 technology if they do appear) and the four unique technologies. Unfortunately, it means a mod will have to be used for the game, but it modifies nothing beyond removing the ruins. It can be set up very quickly as well.
I will be doing a bit more testing of the mod now, to make sure ruins have been hexed out of existence for the millenia to come (of course, I will still check the No Ruins box, just to teach them a lesson). Would this sort of mod interest anyone, either for hosting or for play?
No ruin appeared in several games (5,000 planets in total had no ruins, even though ruins were enabled), so I gather the safety measure is doing its job. But I have just been reminded of something annoying: the mod would have to be set up on PBW, as it would be needed during play. That, or trust the players not to use the special ruin technologies, and only use the mod at game start (which would remove the standard technologies from planets, leaving Massive thingies and the Neural Net).
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